Author: Ingrid Lind-Jahn

By day, she’s a mild-mannered bureaucrat and Ms. Know-It-All. By night, she’s a dance teacher and RPG player (although admittedly not on the same nights). On the weekends, she may be found judging Magic, playing Guild Wars 2 (badly), or following other creative pursuits. Holy Lack of Copious Free Time, Batman! While she’s always wished she had teleportation as her superpower, she suspects that super-speed would be much more practical because then she’d have time to finish up those steampunk costumes she’s also working on.

It is yet another beautiful day at the beach, while the northlands continue to be inundated with cold weather. Can Hexley get what he came for and learn to relax? Let’s find out in this review of Wizard Beach #4 from BOOM! Studios.

Read More

Naomi is young and determined to find out more about who she is – but she may have found more than she bargained for in Naomi #3 from DC Comics.

Read More

Life is anything but normal on Outpost Zero. Could it be because of an anomaly beneath the Outpost? Let’s take a look at Outpost Zero #8 from Image Comics.

Read More

Can the Sangeryes close the gateway and deal with Dr. Sylvester and his crew of monstrous helpers? Find out in this review of Bitter Root #5 from Image Comics.

Read More

In the Con that outlasts all the other cons, deep and meaningful questions are asked, such as who would win in a fight – Skylarks or Battlefoxes?

Read More

I appreciate that Justice League #19 takes some time to lighten up and have some playful moments, and I really enjoy those chapters of the story. This is one that could have gotten really kooky, but instead it let loose just enough to be fun and then drew it back to the big, serious plot.

Read More

Tucker, Ohio, 1983, where school-age kids are disappearing, and Nancy Salazar finds out that the police are not investigating. Just what is going on here?

Read More