Munchkin is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic, that has a humorous take on role-playing games.
This week, it’s a Munchkin Minute: We finally get to play Sheep Impact!
Have even more fun bringing about the End Times with 106 new cards for Munchkin Apocalypse! Arm your hardened survivor with the Patriot Axe and Ketchup Gas to take on the Thawed Reich! Protect yourself with the Bomb Suit and Survival Manual, or the Antisocial Media will end you prematurely! Watch out for Disaster! Velocirapture! and terrifying new Seals like The Singularity! Play a new Class, the Daredevil and thumb your nose at apocalyptic peril!
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2 Comments
Asked this on the SJG Forum, but wanted to mention it here and get your opinions . . .
The new Seal card “The Singularity!” directs players to “discard all cards in play … as though you were starting a new game.”
I read this to include any (and all) currently open Seals. In other words, the game start completely over, except for players keeping their level(s). I noticed you guys kept the Seals in play and continued on with fresh hands.
Thoughts?
I used to dislike Apocalypse because it requires keeping track of a lot of effects. But I’ve changed my mind. I’ve come to enjoy having a bunch of cards interact and produce a crazy situation.