This week on Critical Hit, a Major Spoilers Real Play Podcast: The team faces a real nasty fellow who is equipped with infinite minions…
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1 Comment
Minions summoned by villains (or put into play by the environment, for that matter) can’t act until the start of the next round. That broke this pretty badly to start with. Team tactics were very poor as well, which made things worse. They had the resources to deal with this easily if it weren’t for that combination. If you’re faced with a minion swarm (particularly from an Overlord villain) everyone who can’t generate a multi-target attack should be boosting the people who can. Take minor twists to use Yellow abilities (which is where many multi-target abilities reside) if you have to, and that includes high-quality boost abilities.