In this installment of Critical Hit – A Major Spoilers Podcast: Welcome to Amsterdam! Prepare to die!
Browsing: RPG Podcast
In this installment of Critical Hit – A Major Spoilers Podcast: Having cleaned out a nest of ghouls, the team travels to Kent to set up at the Section M headquarters.
The team continues to clear out the underground tunnels and look for Blauer Crystals. What they find might bring up more questions than answers.
The team is diverted to Dover to check out an abandoned World War I trench warfare training area.
The Fighting Gobblers meet with the President of the United States of America.
Nothing can go wrong here, right? Riiiiight?
In this installment of Critical Hit: A Major Spoilers Real Play Podcast: The team searches through the mine for the lost artifact, and meets someone who has a lot of answers.
In this installment of Critical Hit – A Major Spoilers Podcast: The team makes it into the mine, but what evil lurks below?
In this installment of Critical Hit, a Major Spoilers Real Play Podcast – The party needs to figure out what is going on if they hope to find (or save) Agents Blake and Jones.
In this installment of Critical Hit, a Major Spoilers Real Play Podcast – The party discovers the secret behind the mysterious lights at the lake.
In this installment of Critical Hit – A Major Spoilers Podcast: When you go poking around in the wilderness, don’t be surprised if you uncover a snake or two… even in Winter…
In this installment of Critical Hit – A Major Spoilers Podcast: Poking around the old church, a discovery is made.
Meanwhile, something has happened to the FBI agents.
In this installment of Critical Hit: A Major Spoilers RPG Podcast – The team explores an old church, and meet a new friend.
In this installment of Critical Hit: A Major Spoilers RPG Podcast – The team learns a valuable lesson about driving in the snow on a treacherous mountain road.
In this installment of Critical Hit: A Major Spoilers RPG Podcast – The team is caught at a moonshine still by agents of the FBI.