Major Spoilers
    Facebook Twitter Instagram YouTube Twitch Discord RSS
    Major Spoilers
    • Home
    • Reviews
      • Random Access Memory
      • Retro Review
      • So You Want to Read Comics
    • Podcasts
      • Critical Hit
        • Critical Hit House Rules
        • Critical Hit World Building
      • Dueling Review
      • Finally Friday
      • Geek History Lesson
      • The Legion Clubhouse
      • Major Spoilers Podcast
        • MSP TPB for 2019
        • On the Next Major Spoilers Podcast – 2013
        • On the Next Major Spoilers Podcast – 2012
        • On the Next Major Spoilers Podcast – 2011
      • Munchkin Land
      • Top Five
      • Wayne’s Comics
      • Zach on Film
    • Features
      • Casual 60
      • Comic Casting Couch
      • Comics Portal
      • Did You Hear?
      • Editorials
      • Features
      • Gamer’s Corner
      • Hero Histories
      • Let’s Get Nerdy
      • Major Spoilers Adventures
      • Random Access Memory
      • So You Want to Read Comics
    • Movies
      • Did You Hear
      • Movies
      • Television
    • Comic Previews
    • Patreon
      • Patreon
      • Store
    Major Spoilers
    Featured

    REVIEW: Mirrodin Besieged

    Rob RasmussenBy Rob RasmussenFebruary 2, 2011Updated:February 2, 20112 Comments4 Mins Read

    The war is finally upon us.  The Phyrexians have been identified as a full out threat and the Mirrans are starting to rally the forces for survival.  I made it to a prerelease this weekend and got to play with a good chunk of the new cards, so I think I can safely form an opinion now.

    PRERELEASE

    Wizards set up one of the coolest systems for this event.  Normally at a prerelease for the second set in a block you would get three boosters of the first set and three boosters of the new set.  Well, with Mirrodin torn completely between two factions at war, Wizards set that up for the prerelease as well.  We got our normal three boosters from Scars; however, the three boosters from Mirrodin Besieged were aligned.  You chose to represent either the Mirrans struggle for survival or the Phyrexian strive for perfection.  This was a fantastic idea and made the story come out that much more.  Also, it meant we got to choose our primary strategy as both sides were relegated to specific mechanics.  My choice, Phyrexian infection and it led me to a 3-2 record.  Not the best I’d done, but my losses were due to luck of the draw, so oh well, it’s still victory.

    TOTAL WARFARE

    So far, I have been significantly impressed by the set as a whole.  The driving story behind the block rings through loud and clear and I love it.  So, let’s dig deeper and take a look at some of the new cards.

    First we’ll take a look at the returning mechanics:  imprint, metalcraft, infect, and proliferate.  We got some great new innovations on imprint, including a card that will be causing judge headaches as long as it is played, Myr Welder.  A three drop 1/4 that can get all sorts of fun activated abilities.  I just have to exile artifacts from graveyards; I think we can manage that.  And just to let you know, the imprint ability only works with the text on the card, not any other artifacts you imprint.  Metalcraft got some new guys, mostly more +2/+2 but a couple others gaining double strike or losing defender, and the stand out, Concussive Bolt.  Just trust me, it’s good.  Phyrexia gains a ton more infect creatures, spreading into both white and a little blue.  It also stretches the proliferation into black and green with single cards for each.  However, the coolest implementation has to be Core Prowler, just look at him.  Infect and proliferate on one card, pure awesome.

    Now, onto the new mechanics:  battle cry and living weapon.  I’ve given Living weapon its due in my preview pack, but equipment coming with a creature attached is still pretty awesome.  Battle cry, on the other hand, hasn’t seen much love from me.  It’s good, really good actually all other attacking creatures get +1/+0 is awesome.  I just haven’t gotten to play with it at all.  I’ll go ahead and say though; I think Signal Pest is going to be something special.

    Now, for my top picks.  Again, Signal Pest is amazing.  The pseudo flying is going to make him very playable.  I love me some Myr, and all the Myr here are cool, but the Plague Myr has me the most intrigued.  Rodrigo would be upset if I forgot this guy, Thrun, the Last Troll.  A four cost 4/4 that can’t be countered, can’t be targeted, and can regenerate.  This guy is amazing.  My favorite two cards though are both auras:  Phyresis and Corrupted Conscience.  I love them both for the exact same reason, anything can have Infect.  Yes, there was an equipment that gave it in Scars, but now, if my opponent is coming across for some lethal damage on his next turn but I have no poison counters, here have some infect.  And even better is the mind control effect on Corrupted Conscience, my mind is rolling with the possibilities.  Did I mention my winning strategy for the prerelease was Phyresis on a Manticore?

    FOR THE WIN

    Mirrodin Besieged is hitting everything it needs to make the set fun.  At this point the only other thing I want is a way to get rid of my poison counters.  If that existed, even in some small form, the set would be perfect; as it stands it’s still getting a darn good 4.5 of 5 stars

    Rating: ★★★★½

    Mirrodin Besieged Review wizards of the coast
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    Previous ArticleGAMING: DCU Online gets first expansion and trailer, too
    Next Article VIDEO: McBain: The Movie
    Rob Rasmussen
    • Website

    I'm Rob. Gamer, geek, student, friend. I'm Trebor Srarcinth, Blazankar Mristari, and Bor, Immortal. You know one, but do you know the rest?

    Related Posts

    Top Five Things That Make You Instantly Happy

    Read More

    Supergirl #1 Review

    Read More

    One World Under Doom #4 Review

    Read More

    2 Comments

    1. Some Dude on February 4, 2011 10:40 pm

      80% of the set is overpowered and power creepy so much so every one locally has Banned the use of these cards honestly the ones on display here are tame compare to some of the ridiculousness of the rest of the set and not to mention the color wheels all messed up in it too for example it has white Infect wielding Phyrexians.

      Reply
    2. Rob (fka Smith) on February 5, 2011 10:29 am

      Actually, this set is much less power creepy than Scars. Scars had some huge all upside critters and ridiculous speed for Infect. This set is more built on strong, decent cards. And the color pie isn’t shifting much there. First off, the pie has to shift a little with every set, not every theme is going to be in every color. Look at Zendikar, the land theme is not something you would expect from anything other than green, but it worked. Secondly, Phyrexia is a giant rigid civilization, it exemplifies white to the extreme, which can make most anything evil.

      Reply

    Leave A Reply Cancel Reply

    This site uses Akismet to reduce spam. Learn how your comment data is processed.

    AMAZON AFFILIATE

    Support this site by making a purchase through our Amazon affiliate links

    Reviews
    7.0
    May 16, 2025

    Supergirl #1 Review

    6.0
    May 15, 2025

    One World Under Doom #4 Review

    6.7
    May 13, 2025

    Absolute Green Lantern #2 Review

    8.0
    May 11, 2025

    Storm #8 Review

    6.3
    May 11, 2025

    Retro Review: Daredevil #131 (March 1976)

    Patreon Support
    Major Spoilers Store
    Recent Comments
    • Luis Dantas on Storm #8 Review
    • Michael Kenchington on PREVIEW: Giant-Size Wacky Races #1
    • derrigable on COMICS PORTAL: To (Almost) Everything, There Is a Season!
    • wiley on COMICS PORTAL: ‘Mouse Guard’ Is Back!
    • Elfo_oscuro on So You Want To Read Comics: Alternate History Edition
    Subscribe to the Major Spoilers E-Mail List
    Sponsor

    ComiXology Home Page

    Follow Us
    • Facebook
    • Twitter
    • Instagram
    • YouTube
    • Twitch
    Major Spoilers Patreon
    • About
      • Major Spoilers Terms of Use
      • Major Spoilers Frequently Asked Questions
      • Major Spoilers Privacy Policy Statement
      • Major Spoilers Podcast Gear
    • Contact
    • Cookie Policy (EU)
    Major Spoilers is copyright 2006-2025 by Major Spoilers Entertainment, LLC

    Type above and press Enter to search. Press Esc to cancel.

    We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. By clicking “Accept”, you consent to the use of ALL the cookies.
    Cookie settingsACCEPT
    Privacy & Cookies Policy

    Privacy Overview

    This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
    Necessary
    Always Enabled
    Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
    SAVE & ACCEPT