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    DC

    DC Universe Online Director’s Cut

    Stephen SchleicherBy Stephen SchleicherSeptember 24, 20103 Comments1 Min Read

    Jim Lee sits down with Tim Miller of Blur Studio, the company who created the awesome DC Universe Online trailer that debuted at the San Diego Comic Con.

    dc universe online Jim Lee Video Video Game
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    Stephen Schleicher
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    Stephen Schleicher began his career writing for the Digital Media Online community of sites, including Digital Producer and Creative Mac covering all aspects of the digital content creation industry. He then moved on to consumer technology, and began the Coolness Roundup podcast. A writing fool, Stephen has freelanced for Sci-Fi Channel's Technology Blog, and Gizmodo. Still longing for the good ol' days, Stephen launched Major Spoilers in July 2006, because he is a glutton for punishment. You can follow him on Twitter @MajorSpoilers and tell him your darkest secrets...

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    3 Comments

    1. Antonio Sanciolo on September 26, 2010 9:21 am

      Since watching this I found the original and have watched it so many times on HD.

      What’s so frustrating for me is knowing it’s just relegated to “cut-scene” status when it could be a mind-blowing feature-length release.

      Why is DC sticking to the relatively unchanged animated feature “look” that they’ve been using for the past 5 years? Why wouldn’t they try something like this?

      Reply
      • Brian G. on September 26, 2010 7:47 pm

        My guess would be because it isn’t cost effective. Also, Final Fantasy Advent Children was rumored to take around 10 years to make and that was a similar style to this.

        Reply
        • Antonio Sanciolo on September 26, 2010 9:06 pm

          Really? The craft of CG has come a long way since the release of Advent Children. That must be at least 5 years old now, right? Would it be that much less cost effective than traditional animation methods or even the of 2d and 3d that you see in shows like Futurama or even Batman:Under the Red Hood?

          5 years ago, the gigabyte was a large unit of measurement; now all I hear is how petabytes are the next big thing. My mobile phone today rivals the laptop I owned in 2005. Surely 80 more minutes of animation like this would be affordable enough to entice a large consumer base to throw the moola Time Warner’s way?

          Reply

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