The team is diverted to Dover to check out an abandoned World War I trench warfare training area.
Browsing: Critical Hit
The Fighting Gobblers meet with the President of the United States of America.
Nothing can go wrong here, right? Riiiiight?
In this installment of Critical Hit: A Major Spoilers Real Play Podcast: The team searches through the mine for the lost artifact, and meets someone who has a lot of answers.
In this installment of Critical Hit – A Major Spoilers Podcast: The team makes it into the mine, but what evil lurks below?
In this installment of Critical Hit, a Major Spoilers Real Play Podcast – The party needs to figure out what is going on if they hope to find (or save) Agents Blake and Jones.
In this installment of Critical Hit, a Major Spoilers Real Play Podcast – The party discovers the secret behind the mysterious lights at the lake.
In this installment of Critical Hit – A Major Spoilers Podcast: When you go poking around in the wilderness, don’t be surprised if you uncover a snake or two… even in Winter…
In this installment of Critical Hit – A Major Spoilers Podcast: Poking around the old church, a discovery is made.
Meanwhile, something has happened to the FBI agents.
In this installment of Critical Hit: A Major Spoilers RPG Podcast – The team explores an old church, and meet a new friend.
In this installment of Critical Hit: A Major Spoilers RPG Podcast – The team learns a valuable lesson about driving in the snow on a treacherous mountain road.
In this installment of Critical Hit: A Major Spoilers RPG Podcast – The team is caught at a moonshine still by agents of the FBI.
In this installment of Critical Hit: A Major Spoilers RPG Podcast – The team meet Clyde’s family, and one of them looks very familiar.
In this installment of Critical Hit – A Major Spoilers Podcast: The team has arrived in Barlow, Kentucky, and have a little bit of time to check out the community.
The team sets off towards Barlow, Kentucky, and must get their story in order, and take care of an undead cat.