It’s autumn, and for most that means new seasons. What those seasons are can depend; sometimes it’s the actual changing of the weather. For many of us it’s a time for new aspects of pop culture to come around, such as new or returning television series. Well for me, the best new aspect of the season is the fall set for Magic: the Gathering, because it sets off a brand new plane and all new mechanics to go along with it. This year Wizards of the Coast has sent us to the plane of Theros, a Greco-Roman mythology based setting…
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Munchkin is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic, that has a humorous take on role-playing games. This week on Munchkin Minute, we answer the question, “How come you guys haven’t played Munchkin Quest?” and how you can help us make it happen.
PRESS RELEASE ANNOUNCING RISK: Plants vs. Zombies Collector’s Edition As if fighting zombies with plants wasn’t risky enough!
You Made the Card 4 is finished, and Wizards of the Coast has shown off a mock-up of the final look. So, that’s actually pretty good there. Especially if Theros is still in rotation when this comes out it may see play. You can see a more detailed history of how the card came to be here. But we now want to know what you all think of the card, use the comments section below to tell us.
While visiting the Mootlands, enjoy your stay at the magnificent House of Cloud. Check out the knickknacks, and enjoy a night of interesting dreams.
Munchkin is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic, that has a humorous take on role-playing games. This week on Munchkin Land, Rob brings his entire collection of Munchkin Booty over and we get to play with Rob’ Big Booty… eeewww… that didn’t come out right at all… Jump the Shark . . . or you’re fish food! Return to the high seas for more Munchkin Booty action. Fight the Hammerhead Shark – and the Phillips-Head Shark, too. And greatest of all is the terrible Moby Duck! So kill…
In this episode of Critical Hit, A Major Spoilers Dungeons and Dragons Podcast: The team says farewell to the Everdeep Forest and enters the Mootlands, where they learn more about the Seven Clans Total Control Area.
Munchkin is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic, that has a humorous take on role-playing games. This week on Munchkin Minute, we ask the question, how big of a set is too big of a set? We also want to hear from you to find out how many Munchkin sets you own.
In this episode of Critical Hit, A Major Spoilers Dungeons and Dragons Podcast: An apology of sorts, Orem takes a bath, and listeners are invited to participate in a game of dice.
The latest set from Kaijudo, Shattered Alliances, released today. To celebrate Wizards of the Coast is doing Set Premiere events at multiple stores across the country tomorrow, Saturday, September 14. For more information on the set itself, such as new decks, card count, and other events, go ahead and take the jump.
Welcome to a special Series in which I discuss the house rules I have in place for Critical Hit, today we’re diving right into the most complicated one, stealth. I’ll warn you now, there’s some serious rules crunch ahead.
Munchkin is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic, that has a humorous take on role-playing games. This week on Munchkin Land, we ask the question, “Who has a big ol’ booty?” Cthulhu, that’s who. Now available . . . another stand-alone Munchkin game! Munchkins have hacked their way through dungeons, kung fu temples, starships, haunted houses, and super-foes. Now they face their greatest challenge – Cthulhu! Will they survive? Will they retain their sanity? Will they . . . level up? Munchkin Cthuhlu is a stand-alone game in…
In this episode of Critical Hit, A Major Spoilers Dungeons and Dragons Podcast: Will the party survive the latest conflict?
Welcome to a special series in which I discuss the house rules I use for Critical Hit. Today we’ll cover one of the simplest, yet most controversial rule I’ve implemented. It deals with blasts and bursts.