In the 80s, six kids went to an amusement park that sent them into the Forgotten Realms! Check out their story in Dungeons and Dragons Saturday Morning Adventures #1 (Volume 2) by IDW Publishing!
SATURDAY MORNING ADVENTURES: DUNGEONS & DRAGONS #1 (VOLUME 2)
Writer: David Booher
Artist: George Kambadais
Colorist: John-Paul Bove
Letterer: Ed Dukeshire
Editor: Thea Cheuk
Publisher: IDW Publishing
Cover Price: $3.99
Release Date: January 24th, 2024
Previously in D&D: Several years have passed since Hank, Eric, Diana, Presto, Sheila, and Bobby visited the Forgotten Realms to meet the Dungeon Master. Set some time after the previous comic series, Dungeon Master has an unknown ailment. The crew sails between planes and the Sword Coast in their Spelljammer to try and find a cure!
Dungeons and Dragons Saturday Morning Adventures #1 starts in the cold north of Icewind Dale. The group, minus Sheila, seeks a guide to lead them to a cavern with healing herbs. But the guide is nowhere to be found, and they are attacked by a Yeti. Luckily, the famed Drizzt Do’Urden is there to fight off the beast and lead the starry-eyed kids to the cavern. They find the herb, and the Dungeon Master arrives, but the herb is not the cure they need. Drizzt suggests meeting a friend in Luskan and offers to keep the DM safe. Sheila then comes with the Starjammer and argues with Bobby about the danger he puts himself in.
Arriving in Luskan, the place is filled with pirates, and a battle commences. The cannons are locked onto the Starjammer, and the crew prepares for a crash landing. When they recover, they meet Jarlaxle, who is Drizzt’s contact. On top of that, Bobby has gone missing!
I didn’t enjoy the first volume very much; the pacing felt a little odd to me. But I figured I would give Dungeons and Dragons Saturday Morning Adventures #1 another try. So far, the pacing of this story is much more robust, and I enjoyed the bits and pieces of characterization that they introduced in only twenty pages. This is a large cast of characters, and I am impressed that we have any character conflict at all. Then, when you have not one but two introductions of significant characters, well, there is a lot going on. David Booher did a masterful job in accomplishing a solid story with the amount of plot he tried to introduce. The only thing I wanted more of was a battle between the characters and the Yetis. This part felt rushed.
The art and character design of the book are solid. The balance between background and foreground is well-drawn and colored, and I like the character designs. I would have liked to see more exaggerated facial expressions on characters’ faces to help with the tone of a scene.
Overall, I’m glad I picked up Dungeons and Dragons Saturday Morning Adventures #1. This story and comic fills my desire for a fantasy adventure. Though I think this is designed for younger readers, I would happily give this book to my kids and enjoy the story with them. With that in mind, this is a solid 3.5 out of 5 stars.
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Dungeons and Dragons Saturday Morning Adventures #1 introduces two iconic characters but still manages to keep the focus on the kids.
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