So, I watched ‘Scoob!’ last night, and I gotta tell ya, it was one disappointing revamp for me. While I appreciate the work necessary to try and make a Hanna-Barbera extended universe work and even like the deep cuts and continuity references, I just didn’t care for this take on Mystery Inc. and ESPECIALLY Blue Falcon and Dyno-Mutt. The voice acting was all fine, but the majority of it consisted of stunt-casting, including Will Forte’s Shaggy, which I found quite distracting. It might have more traction with young people (at whom it is clearly explicitly aimed), but the Dyno-Mutt characterization was the last straw for me, leading to today’s all-new, all-different query…
The MS-QOTD (pronounced, as always, “misquoted”) did appreciate the sheer number of names dropped within the script thoug, espeicially the Takamoto Bowl, asking: What updated, upgraded property is the most disappointing revamp of all for you?
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I might have the world’s most unpopular answer…
The Legend of Zelda: Breath of the Wild.
Before you dash me with tomatoes, though, keep in mind that they removed my favorite element of Zelda games – the dungeons – and replaced them with snack sized mini-puzzles. I liked the particular recipe of find the keys to open the doors to find the big treasure that lets you find the big key to fight the boss. And that’s gone. Sure, there are 4 larger dungeons in the game, but they all look the same and use the same rotate-the-sections mechanic for solving the puzzles within.
I am also not the biggest fan of open-world, sandbox games. The open field part of Hyrule was my least favorite bit of Zelda games and now it’s practically the whole game.
There’s no question that BotW’s open world is the cream of the crop, with tons of things to find and discover. But that’s not what I look for in a game, and the fact that BotW has been so rousingly popular, means it will likely be a long time before I ever get a new Zelda game in the old format that I loved.
I still enjoyed the game – I mean, it’s very good, you can’t not – but I wish it had been its own IP and that I still could get new Zelda games in the old style.
Also, the weapon durability system – I know it was to encourage you to use lots of different weapons, but it had the side effect of whenever you got a cool weapon, the game was basically actively discouraging you from using it.
It’s possible they could have remedied this by allowing you to repair damaged weapons instead of having them explode into blue splinters never to be seen again, but, I dunno.
Michael bay Transformers. They finally get huge budget to do a movie and THAT’S the best they came up with?
Yeah. I thought the first one was not great, but ok, but they just got progressively worse and worse. The plots stopped even making sense.
The 1986 Transformers movie was much better than Bay’s. It is still one of my favorites, and I am not even a Transformers fan.