It’s been many years since I was a heavy-duty ‘Magic: The Gathering’ kinda guy, but Rodrigo’s discussion of the upcoming MTG set, ‘Khans of Tarkir’ (way-cool name, by the way), has me interested in the updated mechanics in play, perhaps even enough to actually buy some cards again. Working in a comic store, I’ve never actually been away from the Magic crowd, and it’s always interesting to see the new stuff that agglomerates with each additional set, and as a guy who loves time-travel and time-manipulation abilities, there’s interesting stuff across the board in Khans, which leads to today’s pre-shuffled query…
The MS-QOTD (pronounced, as always, “misquoted”) always thought that the original Serra Angel art looked remarkably like Gillian Andersen with a sword, an image that makes me happy to this day, asking: What are you looking forward to and/or hoping to see in Khans of Tarkir?
4 Comments
I’m looking for a game that’s not so freaking intimidating and complicated for newcomers…
I’m looking forward to having my mind changed about the MORPH mechanic. (This is where you play a creature face down as a very basic creature, then you can choose to pay a cost to flip it, normally triggering some other kind of effect.) I have a feeling there will be cards that trigger when you morph something and probably morph counterspells and such. The mechanic always seemed annoying to me in the past because, even I, would have to keep looking under the card to remind myself what it was doing.
I’ve also been a little afraid of three color decks. This set will encourage that, and I think that will bring some fresh strategy to a game that has been dominated by quick moving two color decks.
Three color decks are a blast IF you are willing to risk it a little, so I’m all for something that will encourage them. Two color decks are fun, but they are a bit too safe and comfortable for me at times.
I haven’t actively followed MtG in some time. Ever since the card shops in town closed down, I just get the occasional booster, deck or tournament pack (usually a core set) since it is hard to find anyone to play with. So I really have very little idea what new mechanics or such have come out in the past couple of years.
That said, my only hopes are the same for most sets: I want to see some interesting cards with mechanics that change my strategy, be it as part of my own deck or others decks. I’m usually not disappointed, but there have been times in the past where a “new” mechanic is really just an old mechanic with a new name and only the vaguest of changes.