In this installment of Critical Hit: A Major Spoilers Real Play RPG Podcast: The boys are together again, and more clues are revealed.
Browsing: Actual Play Podcast
In this installment of Critical Hit – A Major Spoilers Podcast: Doc took off, and no one knew what happened… until now.
In this installment of Critical Hit: A Major Spoilers RPG Podcast – Injured and beaten, the team spends the downtime recuperating.
In this installment of Critical Hit: A Major Spoilers RPG Podcast – Who lives!? Who dies!? What will happen to the Fluyt’s Flute!?
In this installment of Critical Hit: The party makes a horrifying discovery in the Fluyt Factory. Will they live to tell about it?
In this installment of Critical Hit – A Major Spoilers Podcast: Welcome to Amsterdam! Prepare to die!
In this installment of Critical Hit – A Major Spoilers Podcast: Having cleaned out a nest of ghouls, the team travels to Kent to set up at the Section M headquarters.
The team continues to clear out the underground tunnels and look for Blauer Crystals. What they find might bring up more questions than answers.
The team is diverted to Dover to check out an abandoned World War I trench warfare training area.
The Fighting Gobblers meet with the President of the United States of America.
Nothing can go wrong here, right? Riiiiight?
In this installment of Critical Hit: A Major Spoilers Real Play Podcast: The team searches through the mine for the lost artifact, and meets someone who has a lot of answers.
In this installment of Critical Hit – A Major Spoilers Podcast: The team makes it into the mine, but what evil lurks below?
In this installment of Critical Hit, a Major Spoilers Real Play Podcast – The party needs to figure out what is going on if they hope to find (or save) Agents Blake and Jones.
In this installment of Critical Hit, a Major Spoilers Real Play Podcast – The party discovers the secret behind the mysterious lights at the lake.