In this installment of Critical Hit, a Major Spoilers Real Play Podcast, The team must eliminate all manner of monsters on the train before they get to the switch.
Browsing: Critical Hit
In this installment of Critical Hit: A Major Spoilers Real Play Podcast – The team smuggles themselves on the enemy train.
In this installment of Critical Hit – A Major Spoilers Podcast: Time to put those parachute lessons into practice.
In this installment of Critical Hit: A Major Spoilers Real Play RPG Podcast: The team is briefed on their upcoming mission, and more secrets of the Dreamland may be revealed.
In this installment of Critical Hit: A Major Spoilers Real Play RPG Podcast: The boys are together again, and more clues are revealed.
In this installment of Critical Hit – A Major Spoilers Podcast: Doc took off, and no one knew what happened… until now.
In this installment of Critical Hit: A Major Spoilers RPG Podcast – Injured and beaten, the team spends the downtime recuperating.
In this installment of Critical Hit: A Major Spoilers RPG Podcast – Who lives!? Who dies!? What will happen to the Fluyt’s Flute!?
In this installment of Critical Hit: The party makes a horrifying discovery in the Fluyt Factory. Will they live to tell about it?
In this installment of Critical Hit – A Major Spoilers Podcast: Welcome to Amsterdam! Prepare to die!
In this installment of Critical Hit – A Major Spoilers Podcast: Having cleaned out a nest of ghouls, the team travels to Kent to set up at the Section M headquarters.
The team continues to clear out the underground tunnels and look for Blauer Crystals. What they find might bring up more questions than answers.
The team is diverted to Dover to check out an abandoned World War I trench warfare training area.
The Fighting Gobblers meet with the President of the United States of America.
Nothing can go wrong here, right? Riiiiight?