Browsing: Critical Hit

 

Listen, learn, and laugh along with the members of the Critical Hit Podcast. The continuing saga of four adventurers seeking fortune and glory in the world of Dungeons and Dragons. Plenty of role playing and fun for anyone interested in the D&D experience. Newbies or seasoned vets will get a kick out of this live campaign.

Critical Hit is a real play podcast that uses the Dungeons and Dragons 4 edition (D&D4e) for the primary gameplay.

The players also use the FATE system, Pathfinder, Call of Cthulhu, and D&D5e for various campaigns.

In this episode of Critical Hit, A Major Spoilers Dungeons and Dragons Podcast: The team says farewell to the Everdeep Forest and enters the Mootlands, where they learn more about the Seven Clans Total Control Area.

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Welcome to a special Series in which I discuss the house rules I have in place for Critical Hit, today we’re diving right into the most complicated one, stealth. I’ll warn you now, there’s some serious rules crunch ahead.

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In this episode of Critical Hit, A Major Spoilers Dungeons and Dragons Podcast: It’s time to take on the Monkey Lizards. NOTE: Some pre-show content can be found over at the Members Only site (members.majorspoilers.com) for our Silver and Gold members.

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Regular Critical Hit listeners will note that I am the token “old guy” of the group, even moreso than in some of our other programming, as my fellow forty-something, Stephen, didn’t partake of role-playing nerdery in his youth.  Of all the changes from the AD&D of my youth to today’s shiny 4th Edition, the scrapping of the traditional nine-point alignment for the streamlined five-point spectrum is the one that is the hardest to get used to.  (Granted, many times, alignments ended up being just a one-note performance piece wherein the allegedly “chaotic” character would spout some nonsense or do something…

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