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    Doctor Strange #13 Review
    Review

    Doctor Strange #13 Review

    Matthew PetersonBy Matthew PetersonMarch 12, 20243 Mins Read

    Doctor Strange has to face one of the worst threats in recent memory, and one thing is clear: This is a situation that requires… Defenders! Your Major Spoilers review of Doctor Strange #13 from Marvel Comics awaits!

    Doctor Strange has to face one of the worst threats in recent memory, and one thing is clear: This is a situation that requires... Defenders! Your Major Spoilers review of Doctor Strange #13 from Marvel Comics awaits!
    You can purchase this issue via our Amazon affiliate link

    DOCTOR STRANGE #13

    Writer: Jed McKay
    Artist: Pasqual Ferry
    Colorist: Heather Moore
    Letterer: VC’s Cory Petit
    Editor: Darren Shan
    Publisher: Marvel Comic
    Cover Price: $3.99
    Release Date: March 6, 2024

    Previously in Doctor Strange: A sentient role-playing game has transformed New York City into a fantasy world! To save lives and reverse the spell, Doctor Strange must gather a team of Secret Defenders. Will he be able to lead Black Cat, Taskmaster, and Hunter’s Moon as a team before it’s too late?

    THE SATANIC PANIC WAS REAL!

    Bleecker Street has changed. There’s a dungeon at the end of the block, and while Clea doesn’t really notice the difference, Doctor Strange knows… It’s Cobolorum. A role-playing game of the past, and unfortunately, not something that two Sorcerers Supreme can just attack, Flames of Faltine a’blazin’. The rules must be followed, and so Strange assembles his party. The thief is The Black Cat, who has robbed his Sanctum twice before. For the priest, he seeks out Moon Knight, but has to settle for fellow Fist of Khonshu, Hunter’s Moon. And for his fighter, he chooses the mercenary Taskmaster, under the proviso that, if you need a meat shield, you don’t necessarily want to endanger someone you like. Strange and his Secret Defenders enter the dungeon, searching for the center of the maze, the players who somehow got their hands on a copy of Coloborum.

    But the Doctor has forgotten the most important part: Every dungeon has to have a dragon… and also, a Dungeon Master.

    THIEF, WIZARD, FIGHTER, PRIEST

    I’m amused by the fact that this issue toys with all the usual tropes of RPGs, including Strange explaining to his wife how people worried that the games were full of Satanic messages, while Black Cat gets to ask, “If you die in the game, do you die in real life?” The piece de resistance is Taskmaster snarking that he dated while in high school, only to have Strange point out that he doesn’t remember high school, which is amusing on multiple levels. Ferry’s art is really strong on these pages, including our foursome getting a full high-fantasy makeover as they enter the game, and the bold coloring choices emphasize a feeling of unreality. The issue moves quickly, but still gets in a lot of stuff in twenty-odd pages, including a classic Doctor Strange foe being behind it all, a killer cliffhanger, and some fun back-and-forth between the oddball-assembled Defenders.

    BOTTOM LINE: A CRITICAL HIT, IF YOU WILL

    When you tally up the hit points and/or other RPG references, Doctor Strange #13 makes for an entertaining comic book not just in terms of the story, but for the metatextual parts of the tale, using unexpected characters to set up a shocking return, earning 4.5 out of 5 stars overall. If nothing else, I’ll be back next time to see if Taskmaster gets eaten by Tiamat.


    Dear Spoilerite,

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    DOCTOR STRANGE #13

    85%
    85%
    Assembling The Party

    The most important part of the issue is the adherence to the rules of the RPG, and this issue balances the rules with some fun banter, a surprise ending, and perhaps the best Taskmaster appearance in his 40-year history.

    • Writing
      7.5
    • Art
      9
    • Coloring
      9
    • User Ratings (0 Votes)
      0
    Black Cat Cory Petit Darren Shan defenders Doctor Strange Heather Moore Jed McKay marvel comics Pasqual Ferry Review Secret Defenders Taskmaster
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    Matthew Peterson
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    Once upon a time, there was a young nerd from the Midwest, who loved Matter-Eater Lad and the McKenzie Brothers... If pop culture were a maze, Matthew would be the Minotaur at its center. Were it a mall, he'd be the Food Court. Were it a parking lot, he’d be the distant Cart Corral where the weird kids gather to smoke, but that’s not important right now... Matthew enjoys body surfing (so long as the bodies are fresh), writing in the third person, and dark-eyed women. Amongst his weaponry are such diverse elements as: Fear! Surprise! Ruthless efficiency! An almost fanatical devotion to pop culture! And a nice red uniform.

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