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    Steelworks #1 Review
    Review

    Steelworks #1 Review

    Matthew PetersonBy Matthew PetersonJune 9, 20233 Mins Read

    The new Metropolis is here. But what about the man who made it possible? Is John Henry Irons ready to give up being Steel? Your Major Spoilers review of Steelworks #1 from DC Comics awaits!

    The new Metropolis is here. But what about the man who made it possible? Is John Henry Irons ready to give up being Steel? Your Major Spoilers review of Steelworks #1 from DC Comics awaits!
    You can purchase this issue via our Amazon affiliate link.

    STEELWORKS #1

    Writer: Michael Dorn
    Artist: Sami Basri
    Colorist: Andrew Dalhouse
    Letterer: Rob Leigh
    Editor: Paul Kaminski
    Publisher: DC Comics
    Cover Price: $3.99
    Release Date: June 6, 2023

    Previously in Steelworks: The Metropolis of the future is here today, but can it survive a terrorist who’s out for revenge against its builder, John Henry Irons, and his company, Steelworks? Who possesses secrets that could undo everything John has worked so hard to build? While John’s professional life is firing on all cylinders, his personal life is even better, as his on-again, off-again relationship with Lana Lang might be back on, permanently. Now he must decide whether it’s time to give up being Steel once and for all.

    But does John even know who he would be without his superhero identity?

    A WORLD WITHOUT THE SUPERS

    Steelworks #1 begins with a grand opening, as John Henry Irons officially announces the opening of Steelworks, his new facility to provide power and technology to the people of Metropolis. His speech works not only as an announcement, but as a recap of his origins and the events in the Superman titles that have led us here. Watching the pre-taped announcement, John and his niece Natasha, also known as Steel, discuss the idea of giving up their armor and forging a Metropolis that doesn’t rely on Superman and the Superman family to swoop in and save the day. She isn’t sure, but he insists that he’s retiring, all the while preparing his newest armor. Elsewhere in the city, an angry man named Kerry is trying to drink himself into the ground when he is approached by the mysterious Charles Walker III, who has an offer he can’t refuse: Help him destroy Steelworks and earn a fresh start.

    And if he says no? Walker’s going to make him do it anyway.

    I LIKE THIS ART A LOT

    The biggest, and only real complaint that I have about the writing of Michael Dorn is that it, like so many scripts from writers outside of comics, has a genre-stretching premise. We know that Steel won’t be able to negate the need for Superman, because he’s a Superman character in a Superman book, and making that the centerpiece of his motivation puts the issue on difficult footing. Basri’s art is wonderful, though, and the interactions between John and Natasha, John and Lana Lang, and Walker’s final monologue are fun. The new designs for both Steels’ armors are good, and the brief action sequence with Natasha mobilizing her security staff is very well done, even if the cliffhanger comes in an odd place.

    BOTTOM LINE: WORTH A LOOK

    The big pluses of Steelworks #1 are the art and the interesting new status quo (though it is reminiscent of the Brainiac 13 upgrade to Metropolis about 20 years ago), and even with my questions about the premise, the issue holds together well and makes me want to dip my toe in another Super-book, earning 4 out of 5 stars overall. Heck, DC editorial might get crazy and actually give Natasha her own code name!


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    STEELWORKS #1

    80%
    80%
    The Adventures of Steel and Steel

    The story hook here seems like a self-fulfilling prophecy, but the art is quite good and there's a real sense of character and story.

    • Writing
      7
    • Art
      9
    • Coloring
      8
    • User Ratings (0 Votes)
      0
    Andrew Dalhouse dc comics Michael Dorn paul kaminski Review Rob Leigh Sami Basri steel Steelworks
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    Matthew Peterson
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    Once upon a time, there was a young nerd from the Midwest, who loved Matter-Eater Lad and the McKenzie Brothers... If pop culture were a maze, Matthew would be the Minotaur at its center. Were it a mall, he'd be the Food Court. Were it a parking lot, he’d be the distant Cart Corral where the weird kids gather to smoke, but that’s not important right now... Matthew enjoys body surfing (so long as the bodies are fresh), writing in the third person, and dark-eyed women. Amongst his weaponry are such diverse elements as: Fear! Surprise! Ruthless efficiency! An almost fanatical devotion to pop culture! And a nice red uniform.

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