Welcome to Baldur’s Gate, where the city is under attack by mind flayer Uddron Blass! Can Krydle, Delina, and Coran escape Blass’ prison? Find out in Dungeons & Dragons: Mindbreaker by IDW Publishing!
DUNGEONS & DRAGONS: MINDBREAKER #4 (OF 5)
Writer: Jim Zub
Artist: Eduardo Mello
Colorist: Luis Antonio Delgado
Letterer: Neil Uyetake
Editor: Zac Boone & Megan Brown
Publisher: IDW Publishing
Cover Price: $3.99
Release Date: January 19th, 2022
Previously in Mindbreaker: Minsc and his party went to hell and back. When they returned, they noticed something odd about the leadership of Baldur’s Gate. The mind flayer, Uddron Blass, has taken control of crucial leadership and even forced Nerys to kill Father Alby. Now, we look at what happened to Krydle and Delina when they looked for Krydle’s father, Coran!
GOODBYE TO A GENERATION
D&D: Mindbreaker #4 begins with an argument in prison. Coran and Krydle bitterly banter while figuring out the best way to escape. Krydle’s idea is to sweat enough to slip through the manacles. But before he can enact the plan, Blass and his displacer beast arrive. He places an Illithid tadpole into Krydle and Coran’s brain. When Blass turns to Delina, he realizes that Delina is a wild mage and could be the shortcut to summon the weapon “Mindbreaker.” Blass quickly departs with Delina while Krydle fights the Illithid tadpole. We get a montage of flashbacks that shows his relationship with his father, Coran. He shakes off the effect enough to slip through his bonds and kill the displacer beast.
Krydle and Coran move through High Hall to escape. Coran starts to lose his battle with his tadpole, and Krydle is forced to kill him before Coran becomes a full Illithid. Before he commits to the act, he finds solace in the mistakes both he and his father made. Krydle, still affected by the tadpole, resolves to kill Blaus before the tadpole takes over his mind.
A CLASSIC ADVENTURE
Woah, I’m surprised with how dark D&D: Mindbreaker #4 has become. These are the storylines that I would write for my players, but I never expected a D&D comic book to go this far. Not only did a man kill his father, but the creative team also killed off a popular character. Heck, I remember playing Coran in the original Baldur’s Gate. Seeing him in this comic brings back a sense of nostalgia but paves a new generation of heroes in the lore. Which, in a way, is exciting. Coran, Minsc, and others are a product of their time. Tabletop gaming didn’t have the popularity it has now, and we are becoming aware of flaws within the lore and story. Perhaps this is a turning point in the lore where we see more in-depth characters and positive changes to the mythology of the Forgotten Realms.
I admit that I wasn’t very impressed with the character designs. In some places, the characters looked a little odd. However, the backgrounds have so much depth and detail that my eyes gravitated to those more minor details than the characters themselves.
BOTTOM LINE: ENJOYABLE
I really enjoy fantasy, and I’m glad to see the genre entering the comic book medium. Dungeons and Dragons: Mindbreaker #4 clearly indicates that fantasy is here to stay, and D&D popularity continues to grow. This is a solid 4 out of 5 for me, and I can’t wait to see what happens in the final issue.
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Dungeons and Dragons: Mindbreaker #4 paves the way for a new generation of heroes in the Forgotten Realms!
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