Fear… the street-walking dead! Your Major Spoilers review of Zombie Tramp #69 from Action Lab – Danger Zone awaits!
Writer: Vince Hernandez
Artist: Marco Maccagni
Colorist: Chris Northrop
Letterer: Jerome Gagnon
Editor: Jason Martin
Publisher: Action Lab Entertainment: Danger Zone
Cover Price: $4.99
Release Date: April 1, 2020
Previously in Zombie Tramp: Angel discovers that some parts of the Necronomicon are naughtier than others – and that a certain spell will turn her world upside down and spiral her into a dreamscape world where anything goes… including her life!
We open with Angel Lynch, the latest woman to call herself the Zombie Tramp, standing outside a chapel, looking in to see her friends inside, completely ignoring her. Suddenly, a stereotypical hipster arrives to taunt her, only to reveal that he’s actually some sort of life coach. (Or, I suppose, death coach?) For reasons that he won’t explain, Dane is showing her bits of her history and life, each time ending with a horrifying and real-feeling demise. First she is impaled, then torn apart, then poisoned, and each time Dane taunts her, trying to get her to understand the lesson he is imparting. Angel is resistant to his lessons, leting him know that she doesn’t need a Morpheus, but is unable to escape his strange grasp. When Dane creates a giant snake (one of her great fears), Angel bravely stalks into the serpent’s maw… only to find that, once again, she has misunderstood the rules and is about to be torn to shreds by angry apparitions.
IT’S A WONDERFUL AFTERLIFE
The story smartly references “that old movie” while playing with the tropes of ‘It’s A Wonderful Life’, and it’s nice to get the kind of insight into the mind of your protagonist that this story allows. The biggest issue for me comes in the fact that Angel is proudly defiant and ignorant of all of Dane’s machinations, which makes her come across as quite tough but also a little dense. As someone who hasn’t read a lot of Zombie Tramp, I was happy to find this story relatively accessible to a new reader. The art is really the selling point, as Maccagni delivers an animated style in more ways that one: Not only is it very vivid and expressive, there’s a clear cartoon influence to Angel and Dane’s interactions. Since they seem to be some sort of dream/hallucination, it really helps to underline the story’s trippy unreality. My major complaint is in the pacing, as the issue feels like it ends very abruptly, with little revealed about Dane’s intentions or Angel’s part in his plan.
BOTTOM LINE: NOT WHAT I EXPECTED
It’s been a long time since I’ve read an entire issue of this book, long enough that there was a different main character, and I have to say I’m mostly happy with the experience of this issue. Zombie Tramp #69 has bright, expressive art and coloring, combined with a story that works well as an introduction to Angel as a character, earning 3.5 out of 5 stars overall. The tongue-in-cheek tone even offsets the possible embarrassment factor of reading a book called ‘Zombie Tramp’, without ever undermining the drama of the character or her predicament.
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ZOMBIE TRAMP #69
It's a very quick read, but remarkably successful in imbuing real emotion into the character's wild setting, and the art is a lot of fun.