In keeping with my custom as an anti-hipster whose movie theatre is just a pain to park at, I finally caught ‘Rogue One: A Star Wars Story’, and it was pretty okay.  There were moments I love, moments I didn’t get, and a particular moment early in the film where I suddenly realized: They’re building the adventuring party!  This is just like an RPG!  The rest of the film felt like a VERY successful round of the Star Wars RPG, albeit with fewer people repeating the word “Mandalorian” over and over, as if the word itself would transform you, Shazam-style, into Boba Fett.  (‘B’ for the smoldering essence of Bob Dylan, ‘O’ for the standoffishness of Othello…)  As the final scenes played out, a tiny part of me kept thinking: “These are some terrible saving throws, you guys”, leading to today’s D-20 system query…

The MS-QOTD (pronounced, as always, “misquoted”) congratulates Chirrut Îmwe’s player for successfully making Zatoichi work in a fantasy/science fiction setting and honoring the jidaigeki influences of Star Wars, asking: Which scripted pop-culture experience plays out MOST successfully like an RPG for you?


About Author

Once upon a time, there was a young nerd from the Midwest, who loved Matter-Eater Lad and the McKenzie Brothers... If pop culture were a maze, Matthew would be the Minotaur at its center. Were it a mall, he'd be the Food Court. Were it a parking lot, he’d be the distant Cart Corral where the weird kids gather to smoke, but that’s not important right now... Matthew enjoys body surfing (so long as the bodies are fresh), writing in the third person, and dark-eyed women. Amongst his weaponry are such diverse elements as: Fear! Surprise! Ruthless efficiency! An almost fanatical devotion to pop culture! And a nice red uniform.


  1. Malone_hasco on

    As so many times before, Seven Samurai. You got certain archetypes, they meet in a tavern, go for an adventure and some get killed randomly.

  2. Well, the first Guardians of the Galaxy movie fits the archetype pretty well, I think. The first 10-15 minutes are character introductions, then everybody meets at the tavern (prison) and then the DM contrives an adventure/reason they all have to stick together long enough to become friends and companions.

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