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    Dungeons And Dragons

    REVIEW: Pathfinder #2

    JimmyBy JimmyOctober 16, 20124 Comments3 Mins Read

    While many of you may have been introduced to the 4th Edition of D&D through Critical Hit, there are many variations on that RPG theme, and Pathfinder is one of them. Published by Paizo, Pathfinder is an open tabletop system based on D&D 3.5 with a lot of creativity and flavor, but how will a comic book based on the RPG system fare? Major Spoilers finds out for you!

    PATHFINDER #2
    Writer: Jim Zub
    Illustrator: Andrew Huerta
    Colors: Ross Campbell
    Letters: Marshall Dillon
    Covers: Matteo Scalera; Lucio Parrillo; Tyler Walpole; Erik Jones
    Publisher: Dynamite Entertainment
    Cover Price: $3.99

    Previously, in Pathfinder: This is (essentially while not nominally) Dungeons and Dragons. A group of adventurers with various goals and origins have come together to form an adventuring party. They will go on missions and try to save the day. This series draws its world from the “Pathfinder” variation on D&D

    PURE ROLEPLAYING ADVENTURE

    This is based on the Pathfinder setting, and as my roleplaying group recently moved from D&D 3.5 to a Pathfinder campaign I decided to give this series a shot in order to help familiarize myself with the world. I didn’t really have any expectations going into the series other than a semi-expectation of seeing some of the basic RPG character tropes. This issue opens with a medium-length battle scene, which got me wondering if, like happens sometimes with the Critical Hit Podcast, we were going to get an issue consisting exclusively of combat. Thankfully that didn’t happen, as the party (which doesn’t seem to be a very cooperative group) is given a quest to take care of the rest of the goblins they’d fought at the beginning.

    The goblins themselves were my favorite part of this issue; they spoke with a classic Etrigan-like rhyme, which I found intriguing given my frame of reference for this comic was partially based on what I’ve been reading in Demon Knights. These particular goblins are being influenced by a big-bad, who is shown in a big final-page reveal in this issue. I don’t know how long this series is planned to go, but it is moving along at a nice pace with the main villain shown in the second issue.

    I wasn’t overly fond of the dialogue; it was fairly standard fare for a fantasy roleplaying setting, but other than the goblins none of it was all that compelling. There’s plenty of bickering between party members, and some creative jabs based on typical fantasy roles, but the story never really grabbed me.

    FAIRLY STANDARD ART

    As with the story, the art is your fairly standard fantasy fare. There are some intriguing anime influences in a few scenes, but while I would have been interested in seeing more of that for the sake of pushing artistic boundaries, I readily admit it would probably have turned off a sizable portion of the target audience for this issue.

    THE BOTTOM LINE: FOR FANS OF THE GENRE

    Other than the aforementioned Demon Knights, I haven’t really read many comics in the Fantasy / RPG genre. Having read Pathfinder, I don’t think the genre as a whole is really my schtick; it is enjoyable when tasted sparingly, but I just wasn’t all that interested in this issue. Still, looking at the comic from a technical standpoint it certainly was at least average, earning Pathfinder #2 from Dynamite Entertainment 3 out of 5 stars.

    Rating: ★★★☆☆

    DID YOU READ THIS ISSUE? RATE IT!

    Reader Rating

    [ratings]

    Andrew Huerta Dungeons And Dragons Dynamite Entertainment Jim Zub pathfinder Review
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    Jimmy
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    Once upon a time, there was a boy. This boy grew up reading classic literature--Moby Dick, The Time Machine, Robinson Crusoe. At age six, his favorite novel was 20,000 Leagues Under the Sea. He devoted his time and efforts into being an incredible nerd, mastering classical literature and scientific history for his school's trivia team. Then he got to college, and started reading comic books. It's been all downhill from there. Jimmy's favorite writers include Keith Giffen, J.M. DeMatteis, Gail Simone, Grant Morrison, Chuck Dixon, Mark Waid and Bryan Q. Miller. His favorite artists are Kevin Maguire, Amanda Conner and Alex Ross, and his least favorite grammatical convention is the Oxford Comma. His most frequent typographical gaffe is Randomly Capitalizing Words. You can follow his lunacy on Twitter at @JimmyTheDunn

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    4 Comments

    1. Jason De Luna on October 16, 2012 1:02 pm

      I think it has some of the worst art I’ve seen in a comic.

      Reply
      • Law on October 16, 2012 3:55 pm

        I agree. This is the artist from some other comic and he’s probably great there but on this book, I hate this type of art. I am sticking with it for now, I hope the artist changes soon.
        Law

        Reply
      • Jeff Wiesneski on October 17, 2012 1:17 pm

        I disagree. I think the art looks excellent and does a good job of conveying how dirty and disgusting the Dungeons & Dragons type setting can be and should be, as well as effectively showing how viscous and kinetic combat is.

        On top of that, it’s consistent and detailed, which is a lot more than what can be said about most of the artwork coming out of Marvel and DC.

        Reply
    2. Law on October 16, 2012 3:59 pm

      Best part of these books is the awesome game support in each issue. A small mini-scale poster and short encounter. I would rather they use the PC pages for something else or expand the encounter. The iconic PC’s of Pathfinder are really everywhere in their books. Repeating that same info here is wasted.
      Law

      Reply

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