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    Archie Comics

    REVIEW: New Crusaders #1

    Matthew PetersonBy Matthew PetersonMay 17, 2012Updated:May 17, 20122 Comments4 Mins Read

    Or – “Okay, Digital Distribution…  Let’s See What You’ve Got.”

    Thanks to a pretty canny marketing campaign, Archie has had me quite excited about the relaunch of the Crusaders, so excited that I’m willing to venture into entirely new forms of multimedia to get these stories…  How does the first issue pan out?

    NEW CRUSADERS #1
    Writer: Ian Flynn
    Penciler: Ben Bates
    Inker: Gary Martin
    Colorist: Matt Herms
    Letterer: John Workman
    Editor: Paul Kaminski
    Publisher: Red Circle Comics/Archie Comics
    Cover Price: 99 Cents

    Previously, in New Crusaders:  The heroes of Archie/MLJ Comics date back the very dawn of the Golden Age of Comics, with The Shield actually predating the higher-profile Captain America as the first patriotic superhero in history.  The likes of The Comet, The Jaguar, The Web and The Fly helped to create the role and tropes of the superhero as we know them, and have been relaunched periodically (usually about every 10 to 15 years) to try and recapture their former glory.  This version of the team is not related to either of the last two revamp attempts, instead tying back to the team’s original 1940’s adventures.

    START THINGS OFF WITH A BANG…

    So, as far as the book itself goes, I’m not going to do anything different to review than what I would normally do for a print comic book, except let you know that you can download the app and sign up for your copy at www.redcirclecomics.com, and that you don’t have to have an Apple device to read the issues.  Our story opens with a big conflagration, as several young people (familiar-looking young people, if you’ve read the preview material) running away from the explosion.  Cut to a few moments earlier, as Joe Higgins arrives at a party held by some of his oldest friends, including John Dickering, Ted Tyler, Ralph Hardy, Jack Sterling, John Raymond, Kim Brand, and their families.  I kind of like the way these retired heroes are identified by their civilian names here, with each showing their age (though it’s unclear how long they’ve been living in the city of Red Circle at first.)  The kids/protegees of the elder heroes get their own introductions, as well, and it’s interesting to see the assembled cast before anyone suits up.  I really like the art, with it’s deceptively simple faux-animated feel reminding me of the late Mike Parobeck’s work…

    WHAT ROUGH BEAST, AND ALL THAT…

    For most of the issue, the only sign of any sort of supernatural element comes from Wyatt, the son of John “Web” Raymond, who seems to have some sort of psychometric or clairvoyant powers, sensing the connections between the various players on the field.  The grown-ups take a moment to toast those gone missing or just plain gone, giving us a slight glimpse into the fate of at least one original MLJ hero, when bad things start to happen, transitioning towards the scene that opened this issue.  One excellent touch comes as the former heroes suddenly recognize the threat in their midst, and the identifying arrows appear again, identifying The Shield, The Comet, Fireball and Steel Sterling as they bravely rush to battle.  The cover image and Red Circle’s solicitation material lets us know who the official team members are going to be, which leaves me a bit worried about the fates of Ralph, John, Ted and the other John, but it’s an exciting kickoff for a series that could be a game-changer…

    THE VERDICT:  WELL-DONE, EVEN AT THIS LENGTH…

    I think the most telling part of this issue comes in the fact that the 12 pages feel like a complete chapter of story, with some compact but effective character work, and a lot of intriguing questions raised throughout.  All the kids’ personalities are sketched out for us, and even though there’s no actual combat in the issue, the artists still give us some nice action work during a touch football game, and each character has a unique and definitive face and body structure.  The art is really good, and the coloring manages to channel the classic comic book look and feel without feeling flat or retro.  New Crusaders #1 is an impressive start for the new adventures of old friends, nailing a classic all-ages superhero vibe without being childish or simple, earning 5 out of 5 stars overall.  There’s nothing not to like here…

    Rating: ★★★★★

    Archie Comics Mighty Crusaders New Crusaders red circle comics Review
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    Matthew Peterson
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    Once upon a time, there was a young nerd from the Midwest, who loved Matter-Eater Lad and the McKenzie Brothers... If pop culture were a maze, Matthew would be the Minotaur at its center. Were it a mall, he'd be the Food Court. Were it a parking lot, he’d be the distant Cart Corral where the weird kids gather to smoke, but that’s not important right now... Matthew enjoys body surfing (so long as the bodies are fresh), writing in the third person, and dark-eyed women. Amongst his weaponry are such diverse elements as: Fear! Surprise! Ruthless efficiency! An almost fanatical devotion to pop culture! And a nice red uniform.

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    2 Comments

    1. Thomas Perkins on May 17, 2012 11:17 pm

      As a kid I read the old Crusader books from the 60’s and then again the relaunch in the 80’s, so I was looking forward to this. I checked out the First issue as well as the vault of older Crusaders books and found it to be fun and a walk down memory lane as well. Pretty cool all in all. I will stay tuned for further installments thus far.

      Reply
    2. Ian on May 18, 2012 9:33 am

      Hate the cartoonish art, but very pleased they went back to the original continuity

      Reply

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