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    Boom Studios

    REVIEW: Seven Warriors #1

    Stephen SchleicherBy Stephen SchleicherNovember 3, 2011Updated:November 3, 20112 Comments4 Mins Read

    With the city under siege, it is up to seven warriors to escort the prince to safety. But danger lurks behind every curtain in the latest offering from BOOM! Studios.

    SEVEN WARRIORS #1
    Writer: Michael Le Galli
    Artist: Francis Manapul
    Colorist: Christelle Moulart
    Translation: Edward Gauvin
    Letterer: Deron Bennett
    Cover: Francis Manapul
    Editor: David Chauvel
    Publisher: BOOM! Studios
    Cover Price: $3.99

    Previously in Seven Warriors: Well, there isn’t anything before this issue because it is the first one, but it is part of the bigger seven series that we’ve seen before. The rules of the seven are simple – assemble a group to go on a crazy mission, but there must be seven of them. That does not mean all will survive…

    A TALE OF MANY APOSTROPHES

    Long ago in the Lybian desert, the Persians and the Byzantine armies began their siege of the tiny capitol of N’Nas Amon. The city will fall, and with it the royal lineage will die. That is when Queen Tsin’Inan hires six Sarmatians to escort the prince (for a total of seven) to the hidden city of Jabbaren where he will hook up with highborn women of the kingdom and procreate like there is no tomorrow.

    The premise is a solid one, but the execution is a bit awkward. I don’t know if this is a result of the translation, but there seems to be far too many words used to tell the reader what is going on. My understanding is that this series was originally released as one graphic novel, so some of the plot points and the issue cliffhanger seem jumbled as well. It takes a while to get to the revelation that the prince is getting it on with a lowly maiden (though the opening page sex scene pretty much tells you everything), and elements like the full body search of the warriors and their subsequent drugging doesn’t make a lot of sense at this point. I’m sure these details will be expanded upon and questions will be answered, but overall the story is bogged down with details that in this format are disappointing.

    It shouldn’t come as a big surprise that not all the warriors are going to get out alive, and sure enough before the issue closes, one goes down in a blaze of gory, and the revelation of what a sister wife means comes to the surface.

    MANAPUL ART ROCKS

    Francis Manapul has been high on my list of favorite artists since I first saw his work on Witchblade back in the day. This issue takes his art back a few years to 2008 where readers will see a strong similarity between his and Michael Turner’s style. While some may not like the sharp noses, perfect forms on all the characters, and long necks, Manapul makes it work to great effect in the pages of this issue.

    One other thing that will jump out at readers is the page layout. Instead of the four to six panels per page we’ve become accustomed to, this follows a format of 7-9 panels per page. It means the individual panels are smaller, but they are still packed with detail and information. You also won’t see overlapping panels in this book, which gives everything an odd formal feeling.

    BOTTOM LINE: GIMME THE GRAPHIC NOVEL

    Even though there are a number of disappointing moments in this issue, the art and overall story are very interesting. I want to see what happens in the next issue, but if it feels just as chopped up as this issue does, I’m going to have to track down the original graphic novel (and then learn a new language) in order to appreciate everything in one big read. The art is fantastic, by far the best I’ve seen this week, and makes the issue worth picking for that alone. Seven Warriors #1 has a rough start, but still worth 3.5 out of 5 Stars.

    [rating:3.5/5]

    Boom Studios Francis Manapul Review seven warriors
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    Stephen Schleicher
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    Stephen Schleicher began his career writing for the Digital Media Online community of sites, including Digital Producer and Creative Mac covering all aspects of the digital content creation industry. He then moved on to consumer technology, and began the Coolness Roundup podcast. A writing fool, Stephen has freelanced for Sci-Fi Channel's Technology Blog, and Gizmodo. Still longing for the good ol' days, Stephen launched Major Spoilers in July 2006, because he is a glutton for punishment. You can follow him on Twitter @MajorSpoilers and tell him your darkest secrets...

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    2 Comments

    1. Jimmy on November 3, 2011 3:18 pm

      What bothered me in this issue was the size of the word balloons. I didn’t get a chance to look at the physical copy in my LCS, but in the review copy that Boom sent had the word balloons far larger than they needed to be, and really impinging on the beautiful Manapul artwork!

    2. Tore on November 3, 2011 3:23 pm

      I also picked up this issue mostly because of Manapul’s art. The story is solid but did have a few points that make you wonder, just as Stephen pointed out.

      It has a vague ‘Magnificent Seven’ kind of vibe to it and that also is intriguing to me.

      I recommend this to anyone that’s a fan of Manapul’s art and these kind of adventure stories.

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