This issue: You have questions, we have answers. This week, the Critical Hit Crew read and respond to the many listeners who have taken the time to send us email over the last couple of weeks.
[podcast]http://media.libsyn.com/media/majorspoilers/critical_hit23.mp3[/podcast]Contact us at podcast@majorspoilers.com
A big Thank You goes out to everyone who downloads, subscribes, listens, and supports this show. We really appreciate you taking the time to listen to our ramblings each week. Tell your friends about the podcast, get them to subscribe and, be sure to visit the Major Spoilers site and forums.
13 Comments
im gonna kinda be off topic here and and do a general request about the casting of the pods and plead for a video recording of you future sessions. I’m from the wow side of things so im used to seeing what i do and i just got into d&d but i have family members who have played since the start of the Gygax board game and i don’t want to look like an uber(umlauts on the u) n00b when i play with him and it would really help to have a video to look at.
kindly,
Tog511
Unfortunately, a video podcast would eat up way too much bandwidth, and a single 1 hour episode would bust our budget beyond anything we could afford, so at this time we won’t be doing a video podcast. If we had a regular budget to fund such a request, we would do that, but until then, audio, along with the still images, will have to do.
You could perhaps megaupload or rapidshare the video episodes of the podcast at no cost to self.
But then there is no way to track downloads, or other important data that is very important for potential advertisers, blah, blah, blah.
Unfortunately, a video podcast would eat up way too much bandwidth, and a single 1 hour episode would bust our budget beyond anything we could afford, so at this time we won’t be doing a video podcast. If we had a regular budget to fund such a request, we would do that, but until then, audio, along with the still images, will have to do.
Not to mention that many of us are stone-ugly.
And that, too.
Awwww… the budget i have that problem not ’nuff pesos to go round now a days WOW has emptied my pockets many a time and it slipped my mind that the sessions are an hour long they seem to go so fast when i listen to: Critical Hit a major spoilers podcast[advert;-)] i see the problem there. it won’t stop my listening though and the pics are great they help me get a grip on things.Matthew i just watched a Notre Dame no one can be worse than Charlie.
Using D&D
for(torqhunger = 0;funnelcake<torqhunger;++anger);(C#)
Kindly,
Tog511
p.s. maybe some pics from first person views of each player even matthew and the magic die and Rodrigo perspective would be much appreciated if possible.Thanks
Quick question for any DM’s reading this:
What do you do when a player is taking too long to make their turn?
For instance, player’s turn comes up, they look through their abilities, dont really say much, then after about 40 seconds, announce their attack, 20 seconds later they roll, 20 more seconds to see what to add to the roll and another 20 for dmg roll.
Do you ever skip them if they dont roll quick enough or would that be the wrong way to take care of the situation?
Thanks.
What’s causing him to take so long? Is it inexperience with the game or unfamiliarity with the abilities of the character? Is it inattentiveness during other players’ turns? Is it simply that the player is poor at thinking on his feet?
Usually, it’s not that the player’s being a malicious jerk and deliberately wasting people’s time. Answer the ‘why’ and the ‘how’ usually resolves itself.
Two things that help a wide variety of causes however:
We’ve done the “Bob’s Turn, Doug is on deck!” initiative call for quite a while and it helps a lot, espeially in large groups.
The other thing to consider is that a little gentle razzing from the players is generally a lot less intimidating and more effective than anything the GM can say. Often, if the GM gets into it, it makes a nervous/uncertain person worse.
There are a lot of ways to deal with this, but one that I’ve had success with is that a character who takes too long deciding what to do slides further down in the initiative table, somewhat like “holding” an action.
You have to be careful that you’re not working in punitive fashion, though. Generally, having your players working with you is better than having them work against you.
Appreciate the advice Matthew. We play this Saturday so I will try that out. Was also thinking of trying an “on deck” system where I announce whose turn it is and then who is “on deck” so they can prepare their move early.
Well, we played this weekend and rather than stop the problem of players taking too long to do their turns, I think it has spread. The player that was going slow, picked it up a little bit but others slowed down. It was almost as if they thought, “It took so long to get to my turn, that I am gonna take longer to move.” We did get through quite a bit of content but I am worried that turns are still too slow. I did use the “On Deck” system but it didnt seem to make people think about their turns in advance. I was thinking of using a dry erase board to list initiative order so every player knows exactly when they come up, and maybe having a time limit before their initiative number is lowered. Would a time limit make a game less fun? Its either that or take 5 minutes before a player gets back up again. Looking for any more guidance …
#CriticalHit #Ep23 Mailbag. Different character levels. Void gods are not based on the Wizard of Oz. Nothing is scripted; they’re just good.