Major Spoilers
    Facebook Twitter Instagram YouTube Twitch Discord RSS
    Major Spoilers
    • Home
    • Reviews
      • Random Access Memory
      • Retro Review
      • So You Want to Read Comics
    • Podcasts
      • Critical Hit
        • Critical Hit House Rules
        • Critical Hit World Building
      • Dueling Review
      • Finally Friday
      • Geek History Lesson
      • The Legion Clubhouse
      • Major Spoilers Podcast
        • MSP TPB for 2019
        • On the Next Major Spoilers Podcast – 2013
        • On the Next Major Spoilers Podcast – 2012
        • On the Next Major Spoilers Podcast – 2011
      • Munchkin Land
      • Top Five
      • Wayne’s Comics
      • Zach on Film
    • Features
      • Casual 60
      • Comic Casting Couch
      • Comics Portal
      • Did You Hear?
      • Editorials
      • Features
      • Gamer’s Corner
      • Hero Histories
      • Let’s Get Nerdy
      • Major Spoilers Adventures
      • Random Access Memory
      • So You Want to Read Comics
    • Movies
      • Did You Hear
      • Movies
      • Television
    • Comic Previews
    • Patreon
      • Patreon
      • Store
    Major Spoilers
    Editorial

    Commentary on the rules changes to Magic: The Gathering

    RodrigoBy RodrigoJune 15, 20094 Comments5 Mins Read

    42a_m10logo.jpg

    On June 10th Wizards of the Coast released the rules changes that will go into effect when Magic’s newest core set Magic 2010 hits the shelves. Here’s my take on them. If you want to see the announcement go to  http://wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/42a

    1) Simultaneous Mulligans

    Almost all by itself this rule proves the point they’re trying to make with these changes. This is the way people play the game already. Most places I’ve been to, even sanctioned tournaments (granted they’re low rules-level) don’t care if the players mulligan at the same time. As is expected this one isn’t getting crazy amounts of buzz.

    42a_7whxnxgfh2_EN.jpg

    2) Terminology changes

    42a_02o4sozpie_EN.jpgBattlefield:
    “In play” is now The Battlefield. Which sounds cool, I guess, but if it was their intent to reduce confusion then this term doesn’t quite accomplish what they want. My first reaction when I encountered the term was that they were referring to the ‘red zone’ meaning the zone that is created during combat. The ‘red zone’ is not an actual zone in the game, but a lot of people treat it as such.

    Cast/Play/Activate:
    This is largely cleanup, you cast a spell (a non-land card), play a card (usually a land, although ‘casting’ is, in a way, a form of ‘playing’) and activate an ability (Usually an ability with a colon on a permanent). Does this change the game? No. Does it make it less confusing? Also no, because someone’s still going to have to explain the difference between the three to new players.

    Exile:
    This one makes sense, “Remove from game.” doesn’t really mean what it says it means. Adding the term “Exile” puts an end to the delusion that the ‘remove from game zone’ isn’t a harder-to-get-to graveyard. But it IS shorter to say than “harder-to-get-to graveyard”

    Beginning of the End Step:
    Another new phrase for clarification, this one just clears up when a given trigger happens, since ‘the end step’ is a window of time, rather than a succinct moment. Also it allows me to casually say “this is the beginning of the end” in a game.

    3) Mana Pools and Mana Burn

    42a_b7wqncgzja_EN.jpgLong story short, there will be no mana burn, and your mana pools will empty more frequently. Make a note here, we’re going to talk about what this does to the game in a few paragraphs.

    4) Token Ownership

    This one also makes sense, if a token comes into play under your control, you own the token. It makes it easier and the alternative very rarely comes up.

    5) Combat Damage No Longer Uses the Stack

    This right here is THE CHANGE, when you hear people talking about liking or not liking ‘the changes’ they mean this change.
    It’s as simple as that, damage is simply applied, it no longer uses the stack.

    There has already been a lot of discussion about this. Largely the only thing this affects is ‘combat tricks’ like bouncing a critter back to your hand while damage is on the stack, thus saving your creature while still killing your opponent’s.

    Is this going to make the game worse? No. But I feel that, in a way it’ll greatly diminish it.

    This and the eradication of mana burn are two rules that simplify the game at the expense of diminishing (or outright destroying) several strategies. Is that a bad thing? No. But it is a sad thing. These two changes, I feel, have shrunk the game. Now you can no longer tie your opponent down by making his lands produce too much mana. Now you can no longer hit a creature for two with a Mog Fanatic or a Druergar Assailant. It is a rules interaction that is no longer there, it is a cog taken out of the Magic machinery, and the game is (ever so slightly) less interesting and complex for it.

    6) Deathtouch and Lifelink

    42a_7w4mw1g49s_EN.jpgThe new combat rules also include a new way for assigning damage to blockers, which requires a revision of Deathtouch and Lifelink. Lifelink, I feel was largely made better (It is now a static ability, rather than a triggered one). But deathtouch has largely undermined a lot of the new changes.
    In the new rules, damage is assigned differently for multiple blockers,. Essentially the attacker lines them up in order and decides which critter takes the most damage. But that new rule largely neuters deathtouch. So when deathtouch comes into play the game reverts to some of the old rules.

    “Here’s how combat works now… except for creatures with deathtouch, they still follow the old rules.”

    In the same way that the simultaneous mulligans reflect the simple change to more intuitive gameplay, the relationship between deathtouch and the new rules indicates that Magic remains as complex, and more importantly, as complicated as it ever was. Are the new rules for the better? Sure, there’s a lot of streamlining here, and I do feel that most of them serve the purpose of making the game more intuitive. But don’t be fooled, as with most games with multiple editions, for everything they simplify, something else becomes more complicated. That said, the new rules are no cause for alarm, gameplay will be only nominally affected, and soon no one will remember heady days when damage used the stack.

    magic the gathering rule changes wizards of the coast
    Share. Facebook Twitter Pinterest LinkedIn Tumblr Email
    Previous ArticleNew photos from Scott Pilgrim set
    Next Article Live action Akira a no go
    Rodrigo
    • Website
    • Twitter

    Nobody really knows what Rodrigo's deal is. He is a perpetual enigma, an unknown quantity, the X factor. He's the new kid in school, the unlisted number, the person all your friends talk about, but you've never met. How can one person be so mysterious, you ask? THAT IS ALSO TOTALLY A MYSTERY! You can try to keep tabs on him on twitter by following @fearsomecritter, but that probably won't help.

    Related Posts

    Munchkin Land #722: 7 Wonders Dice

    Read More

    Critical Hit #788: The Return…

    Read More

    Critical Hit #787: The Return of the King (in Yellow) (PANS01E99)

    Read More

    4 Comments

    1. George McBain on June 15, 2009 1:03 pm

      Gave up on the CCG before college in 2000 (need $ for booze, dammit!), but i will be downloading MtG for the Xbox 360 on Wednesday. A couple of friends are as well, so I am looking forward to it.

      Reply
    2. Bronson on June 16, 2009 12:56 pm

      As much as I hate to admit it, the change to combat damage will probably be better in the long run. It should make tournament play more accessible to beginners. I can’t count the number of times I’ve had to stop a game to explain to a new player that if they would time their spell after damage was put on the stack, instead of after blockers, they would be doing a whole lot better. As much as I dislike that fact that Mog Fanatic will most likely lose some of its tournament oomph, streamlining the game is a worthy cause.

      And don’t worry about the game becoming simpler, give it a few months, and Wizards will have at least a half dozen new twists to the game. I’m still hoping they will bring back banding. (Just kidding)

      Reply
    3. OS Perry on June 16, 2009 4:56 pm

      I’m really looking forward to the Xbox 360 Arcade version as well. I haven’t played the game in years… but I liked the PC game version from Microprose, back in the late 90’s.

      Reply
    4. Ian Vinoya on July 8, 2009 10:09 pm

      well, there goes my putrid leech and colossal might

      Reply

    Leave A Reply Cancel Reply

    This site uses Akismet to reduce spam. Learn how your comment data is processed.

    AMAZON AFFILIATE

    Support this site by making a purchase through our Amazon affiliate links

    Reviews
    4.7
    May 20, 2025

    Huck: Big Bad World #1 Review

    8.3
    May 19, 2025

    Godzilla vs. X-Men Review

    7.0
    May 18, 2025

    Retro Review: Superman In The Computers That Saved Metropolis (July 1980)

    8.0
    May 17, 2025

    Exquisite Corpses #1 Review

    7.0
    May 16, 2025

    Supergirl #1 Review

    Patreon Support
    Major Spoilers Store
    Recent Comments
    • Ideal Air HVAC on Top Five Things That Make You Instantly Happy
    • Low Voltage Tech on PREVIEW: Godzilla vs. Los Angeles
    • Luis Dantas on Storm #8 Review
    • Michael Kenchington on PREVIEW: Giant-Size Wacky Races #1
    • derrigable on COMICS PORTAL: To (Almost) Everything, There Is a Season!
    Subscribe to the Major Spoilers E-Mail List
    Sponsor

    ComiXology Home Page

    Follow Us
    • Facebook
    • Twitter
    • Instagram
    • YouTube
    • Twitch
    Major Spoilers Patreon
    • About
      • Major Spoilers Terms of Use
      • Major Spoilers Frequently Asked Questions
      • Major Spoilers Privacy Policy Statement
      • Major Spoilers Podcast Gear
    • Contact
    • Cookie Policy (EU)
    Major Spoilers is copyright 2006-2025 by Major Spoilers Entertainment, LLC

    Type above and press Enter to search. Press Esc to cancel.

    We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. By clicking “Accept”, you consent to the use of ALL the cookies.
    Cookie settingsACCEPT
    Privacy & Cookies Policy

    Privacy Overview

    This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
    Necessary
    Always Enabled
    Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
    SAVE & ACCEPT