Today we continue our exploration of the Central Continent with Diamond Throne, its royal houses and people.
Welcome to a special Series in which I discuss the house rules I have in place for Critical Hit, today we’re diving right into the most complicated one, stealth. I’ll warn you now, there’s some serious rules crunch ahead.
Welcome to a special series in which I discuss the house rules I use for Critical Hit. Today we’ll cover one of the simplest, yet most controversial rule I’ve implemented. It deals with blasts and bursts.
There are few things everyone can agree on. Welsh corgis are cute, black licorice tastes weird (even if you like it), and the Ninja Turtles are awesome. Leonardo, Donatello, Michaelangelo and Raphael have been kicking robot, ninja, mutant and alien butt for the better part of three decades. This, however, puts a lot of pressure on a Ninja Turtles video game. Especially considering that the TMNT franchise has spawned a dozen games, many of which are very highly regarded.
Does Teenage Mutant Ninja Turtles: Out of the Shadows for Xbox Live Arcade stand its ground? Or does it fail to be totally radical?
Once again we present additional information for Critical Hit listeners. Today we will look at the remaining departments of the Sage Coast’s Six-Star System, along with some cultural notes.
A few years ago the first Borderlands showed up and created its own subgenre, the shoot and loot. With solid gameplay, gorgeous visuals, a net-rage inducing ending, and hilarity running across the spectrum it exploded into the world with guns, guns and more guns creating a massively popular following, Having spawned four vastly entertaining sets of DLC, more guns than you can possibly ever obtain, some great videos, and entertainment galore, the full-fledged sequel has finally arrived.
Giving us more guns, more explosions, more bad guys, more good guys, and just generally more of everything can Borderlands 2 live up to the pedigree of the original? Your Major Spoilers answer is after the jump.
Two awesome days are approaching. One is the release of Magic: The Gathering 2013 on July 13 (spoilers are already out). the other is July 4th, Independence Day in the United States. This is a holiday that Americans celebrate, in true American fashion, by eating awesome food and blowing stuff up! What do the two of them have to do with each other? This:
I get frequent e-mail questions about gaming from our Critical Hit listeners. Often they ask me my opinion on a game setting or a particular power in 4th edition; but there is one question that I get more than any others, and it goes something like this:
HELP! I have an awesome campaign planned but ever since my players discovered that they can sell copper for 2 silver a pound they’ve decided that they are just going to become miners and settle in a sleepy mining town. How do I get them to pick up their swords and staves and head over to the bad guy’s teleporting, time-machine castle, which is also a werewolf factory?
Kevin Von Realperson
And I usually try to offer some advice. Although that is not what I will do today. This article is not about what Kevin should do. It’s about what Kevin should have done…
Here at Major Spoilers we strive to bring you the best in comics coverage and analysis. Also the best in random Magic: The Gathering Decks I come up with…
Wizards of the Coast was kind enough to send us one of the intro packs for Innistrad. Eldritch Onslaught contains the following cards: