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I get frequent e-mail questions about gaming from our Critical Hit listeners. Often they ask me my opinion on a game setting or a particular power in 4th edition; but there is one question that I get more than any others, and it goes something like this:
Dearest Rodrigo,
HELP! I have an awesome campaign planned but ever since my players discovered that they can sell copper for 2 silver a pound they’ve decided that they are just going to become miners and settle in a sleepy mining town. How do I get them to pick up their swords and staves and head over to the bad guy’s teleporting, time-machine castle, which is also a werewolf factory?Sincerely,
Kevin Von Realperson
And I usually try to offer some advice. Although that is not what I will do today. This article is not about what Kevin should do. It’s about what Kevin should have done…












