VIDEO GAME REVIEW: Green Lantern: Rise of the Manhunters

I got a chance to play Rise of the Manhunters, the Green Lantern movie tie-in game for X-Box 360. Now I’ve played some superhero games in the past that didn’t live up to the character they were trying to recreate, so I went in with a lot of expectations (some might say demands) for the game. Here’s a list of specific (and largely unreasonable) things I wanted out of this video-type-game

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GAMING: The Lord of the Rings: War in the North trailer gives a peek at gameplay

Press Release

Warner Bros. Interactive Entertainment today releases a new trailer for The Lord of the Rings: War in the North, showing the intersection of the story in The Lord of the Rings film trilogy with the story in the video game. As the ring bearer’s adventure begins to the East, a new threat arises in the North. The Lord of the Rings: War in the North takes gamers to the unexplored locations of Northern Middle-earth, while also encompassing regions and characters well-known from the award-winning movie trilogy.

WARNING: There are some decapitations in the trailer, so if you are under 18, make sure you get your parents permission before taking the jump…

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GAME REVIEW: Duke Nukem Forever


After running, gunning, and grunting in the Duke’s boots for a week I’ve been trying very hard to pick out the one element of the game that I disliked the most. The story is a strong competitor for first, because its quality suggests that 3D Realms (or one of the other four games studios that developed this title) kidnapped a group of hyper-active teens, force fed them Mountain Dew and action movies for a week, and then locked them in a room until something resembling a plot and dialogue were scratched into the walls.

Then there is the gameplay, which despite some genuinely fun shooting sequences, is so utterly confused about its own pacing that you feel like you’re being punished for playing the fun portions of the game. “Oh, did you enjoy that epic boss battle? Well, here is a dream segment where all you can do is slowly walk around a strip club looking for popcorn.”

To be fair, Duke had its fair share of “f%^& yeah!” moments, but there is a cloud of disappointment that looms over the whole experience. This is mostly due to some very legitimate reasons, but maybe it’s also because, after fourteen years of buildup Duke couldn’t do anything else but collapse under the weight of its own hype. Fourteen years, we built Duke up in our imaginations to be something more than a game, and that’s where it probably should have stayed.

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GAMING: Batman: Arkham City gets cover art

With the success of Batman: Arkham Asylum, fans appear to be jumping all over the place for news related to Batman: Arkham City.  We’ve already learned that Catwoman would be a playable character, and depending on how quickly you got your pre-order in, you might get to play Robin.  Now we get the cover art to the game.

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ADVANCE GAME REVIEW: Duels of the Planeswalkers 2012

I’ve spent a good deal of time playing the original Duels of the Planeswalkers which I would categorize as very enjoyable. It’s always nice to find an online game of magic even when all my friends are asleep (because it’s before 1pm). That said it definitely had some irksome issues, so the only way that I was going to give a positive review to its progeny, Duels of the Planeswalkers 2012, is if those issues were addressed.

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TRAILER: Lara Croft returns

The first full on trailer for the upcoming Tomb Raider game has arrived.  The animation looks great, and the story works for me, but I know there are a lot of people who are up in arms over Lara’s new look, some of the retconning that is going on and more.

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GAMING: Catwoman takes the spotlight in latest Batman: Arkham City trailer

When Batman: Arkham City arrives October 16, 2011, fans of the series will not only be able to play the caped crusader, but they’ll also get a chance to play Catwoman.

Take the jump to see the trailer, and more info on the in-game character.

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GAME REVIEW: L.A. Noire

A woman, beaten and bruised, lies dead across a set of railroad tracks; she has a crack in her skull and rope burns around her neck, but at least she still has her clothes on. Poor girl, she is just another notch on some sadist’s trophy belt. How many victims does this make anyway? The papers are calling the killer “The Werewolf”; people are in a panic. We have to catch this person.

From the crime scene we check out her known hang out spots – bars, liquor stores, and back alleys; the places she called home. The store owner said she was sick – that she needed to drink, but he also said she was a good girl and that he tried to help her by keeping a cot for her in the back. He seems like an upright guy, but something is off – the twitch in his grin and his wandering gaze leads me to believe that I’m not getting the whole truth. Press B to doubt.

L.A. Noire is the latest sandbox title from Rockstar, and it is something wholly different from the lawless “do whatever you want” titles that precede it. It forces you to be slow, methodical, detail-oriented, and a good judge of character; it captures the essence of what it means to be a detective – for better or worse.

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