In the last few episodes we’ve talked about picking the right cards and colors while drafting Magic. Today’s episode is an advanced topic, but one that even beginning drafters can utilize. It’s the idea of sending and receiving signals during drafting.
Browsing: The Magic Minute
Following the BREAD model introduced in the last episode will take you a long way as a beginning drafter, but there are a few more important considerations, and knowing when to commit to your deck’s colors is one of them.
As I’ve said in the past two episodes, it’s not always easy to know what cards to pick while drafting. Obviously you want to pick the best cards, but how do you know which are the best? There is no substitute for experience. Short of that, though, there is a simple acronym to remember. Bread! B. R. E. A. D.
The strategy for drafting is similar to picking teams for kickball. The general rule is that you pick the best player you can one at a time, the other captain then gets to pick the next best and so on and so forth.
Think of each card as a player on a team. If you are picking a team to play against another team, and you really want to win a game, you will pick the very best players you can, right?
Over the next few episodes, I’m going to break down the basics to deck building, both limited and constructed. And the place I want to start is with individual card evaluation.
The five colors of Magic, combined in a circle clockwise are White, Blue, Black, Red and Green. Each color represents a different magical philosophy which I briefly touched on in episode 7. Collectively the combinations of the five colors is known as the color pie.