Confession time: I think Theros block is super cool, but I feel the majority of its coolness comes from its flavor implementation, rather than from its mechanics. Still, it does have a mechanic called MONSTROSITY so it would be criminal not to build a deck around it.
Author: Rodrigo
Theros is in full swing, but a lot of the fun of Magic: The Gathering, is mixing cards from different sets. This deck takes a card from Theros, a card from Gatecrash and a card from Avacyn Restored and combines them for some truly explosive wins. Here’s the deck:
Welcome to a special Series in which I discuss the house rules I have in place for Critical Hit, today we’re diving right into the most complicated one, stealth. I’ll warn you now, there’s some serious rules crunch ahead.
Welcome to a special series in which I discuss the house rules I use for Critical Hit. Today we’ll cover one of the simplest, yet most controversial rule I’ve implemented. It deals with blasts and bursts.
There are few things everyone can agree on. Welsh corgis are cute, black licorice tastes weird (even if you like it), and the Ninja Turtles are awesome. Leonardo, Donatello, Michaelangelo and Raphael have been kicking robot, ninja, mutant and alien butt for the better part of three decades. This, however, puts a lot of pressure on a Ninja Turtles video game. Especially considering that the TMNT franchise has spawned a dozen games, many of which are very highly regarded. Does Teenage Mutant Ninja Turtles: Out of the Shadows for Xbox Live Arcade stand its ground? Or does it fail to…
Greetings Critical Hit fans! Today we continue our exploration of the Seven Clans Total Control Area by looking at the new clans. We will also spend some time discussing the major cities of The Great and Mighty Tribe as well as current events.
Today we continue our exploration of the Central Continent in Critical Hit by examining the Seven Clans Total Control Area. Its territories are flanked by Diamond Throne and The Sage Coast and its southern edge borders the Freelands.
A new Duels of the Planeswalkers is coming out soon, which means it’s almost time for the new core set for Magic: The Gathering. Wizards of the coast sent Major Spoilers an exclusive preview card from M14. Take the jump to see it in all its stompy glory.
Once again we present additional information for Critical Hit listeners. Today we will look at the remaining departments of the Sage Coast’s Six-Star System, along with some cultural notes.
The Central continent is home to three major countries along with several territories. Today we will be looking at the easternmost country in the continent, The Sage Coast. In this particular look, we will see some general information, along with Four of the Major Agencies that make up the Sage Coast’s government. Also featured today is art by Alex Diochon, highlighting some of the local fashions.
Major Spoilers is following the latest “You Make The Card” promotion from Magic: The Gathering. Don’t know how you’re gonna vote? Check out our thoughts on it after the jump!
Want to see the full art of the new Teysa, Envoy of Ghosts card? How about a cosplay of it? Well here’s part of it: Take the jump for full card art!
One of the great things about Magic: The Gathering is how structured and (generally) balanced it is. Each color has a handful of paths that it likes to follow to victory and if you stay within that framework you can build a decent deck without too many problems. The other great thing about Magic: The Gathering is how the storyline (and yes, for those newbies out there there is a storyline) will often COMPLETELY WARP those strategies. Check out my deck recommendations, after the jump!
Halloween approaches and while all the young children dream of dressing up like Power Rangers, fairy princesses, Jedi, and dinosaurs; women roughly 15 years older are preparing their sexy Power Rangers, sexy fairy princesses, sexy Jedi, and sexy dinosaur costumes. Which is awful. Right?