About Colter Palen

Behold! The callused conceptions of a conceded mind whose depths have been caressed and convexed into contours unknown. It is I, the confused young coot with a carefully concocted conspiracy to take this corroded circle to the black chasms of my consciousness. There is no need to cower though, for I have contrived this coup to be an occurrence without cringing or crying. It will be a cause for celebration, an occasion and a careless campaign. So come and chart close behind your carnivorous corporal down this chilling crypt and consider not what you construe as inconsequential. Before crossing though, my comrades and cohorts, before we chance this correspondence, let me introduce myself, and I must confess that it is considerably copacetic to meet you. My name is Colter.

GAME REVIEW: Duke Nukem Forever


After running, gunning, and grunting in the Duke’s boots for a week I’ve been trying very hard to pick out the one element of the game that I disliked the most. The story is a strong competitor for first, because its quality suggests that 3D Realms (or one of the other four games studios that developed this title) kidnapped a group of hyper-active teens, force fed them Mountain Dew and action movies for a week, and then locked them in a room until something resembling a plot and dialogue were scratched into the walls.

Then there is the gameplay, which despite some genuinely fun shooting sequences, is so utterly confused about its own pacing that you feel like you’re being punished for playing the fun portions of the game. “Oh, did you enjoy that epic boss battle? Well, here is a dream segment where all you can do is slowly walk around a strip club looking for popcorn.”

To be fair, Duke had its fair share of “f%^& yeah!” moments, but there is a cloud of disappointment that looms over the whole experience. This is mostly due to some very legitimate reasons, but maybe it’s also because, after fourteen years of buildup Duke couldn’t do anything else but collapse under the weight of its own hype. Fourteen years, we built Duke up in our imaginations to be something more than a game, and that’s where it probably should have stayed.

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GAME REVIEW: L.A. Noire

A woman, beaten and bruised, lies dead across a set of railroad tracks; she has a crack in her skull and rope burns around her neck, but at least she still has her clothes on. Poor girl, she is just another notch on some sadist’s trophy belt. How many victims does this make anyway? The papers are calling the killer “The Werewolf”; people are in a panic. We have to catch this person.

From the crime scene we check out her known hang out spots – bars, liquor stores, and back alleys; the places she called home. The store owner said she was sick – that she needed to drink, but he also said she was a good girl and that he tried to help her by keeping a cot for her in the back. He seems like an upright guy, but something is off – the twitch in his grin and his wandering gaze leads me to believe that I’m not getting the whole truth. Press B to doubt.

L.A. Noire is the latest sandbox title from Rockstar, and it is something wholly different from the lawless “do whatever you want” titles that precede it. It forces you to be slow, methodical, detail-oriented, and a good judge of character; it captures the essence of what it means to be a detective – for better or worse.

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Game Review: Brink


In the months and weeks leading up to Brink’s release, I had enveloped myself in the developer diaries and gameplay videos that had been released by the game developer, Splash Damage. I was intrigued by its originality; Brink ambitiously blended parkour-style movement, classed-based gameplay (ala Team Fortress 2), a blended campaign/multi-player experience, and a very stylized look. It was shaping up to be something new and wholly different from the standardized online experience of console shooters like Call of Duty or Halo, and it was a change I was ready for. Different doesn’t always mean better though, and trying out new gameplay approaches can be a gamble. In the case of Brink, there are a lot of hit and miss aspects (in terms of technical, design, gameplay, and overall approach aspects) that keep it from being an enjoyable game.

 

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Game Review: Portal 2


There are few games worth beating in a single sitting; the original Portal was one of them. The game was fun yet challenging, original yet well developed, and the deadpan humor brought on by the AI “GlaDOS” made it one of the most memorable games of 2007.

Since then, gamers have had a field day creating their own mods and diabolically hard test chambers, “Still Alive” became a regular song on many playlists, and phrases like “ the cake is a lie” have become commonplace. The short story and intriguing ending left gamers wanting more though, and after seeing the first glimpses of the sequel they have been chomping the bit for a chance to continue Chell’s story.

To be honest, I was worried that the sequel would somehow fall short of its predecessor; that, because of its large commercial release, the humor would be played up more or the difficulty would be more casual in an attempt to make the game more approachable to newcomers. However, after playing through the single player campaign I realized that I was an idiot to ever doubt developer Valve’s ability to produce a quality game. More After the Jump >>

GAME REVIEW: Shadow Harvest: Phantom Ops


Remember that part in Fight Club when Tyler Durden poured lye on Jack’s hand and Jack trashed about in pain begging Tyler to make it stop? Jack thought he knew what rock bottom was, but he was wrong and Tyler had to enlighten him. Using this scene as a metaphor is the best way I can describe my experience with Shadow Harvest: Phantom Ops. Back in 2007, a game developer called Metropolis Software released Infernal, a game so bad that I returned it after only playing for twenty minutes. It was horrible; the camera was broken, the story didn’t make sense, there was no auto-save, and there was a general laundry list of other complaints that earned its title as the worst game I have ever played. Like Jack, I thought I had found the bottom, but only four years later, here comes Black Lion Studios with a big bag of lye…to enlighten me.

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OPINION: Taking Down Call of Duty


Since Modern Warfare’s release back in 2007, the Call of Duty franchise has been dominating the FPS market and destroying previous sale record with each new release. Currently, Black Ops is dominating the online-shooter experience; everyone is playing it, including me. I am honestly getting tired of it though.

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GAME REVIEW: Crysis 2


One thing that has always bothered me about the modern military FPS’ is that it singles out the character you play as too much. An example of this can be found in Call of Duty: Modern Warfare 2, in which you take on the role of Private Ramirez (a private, mind you) and proceed to take back DC while your squad mates sit back and watch. The problem I have is that there is nothing special about Ramirez, except that he only needs a few seconds to heal from bullet wounds, and that makes some of the missions he pulls off hard to believe. This is why I like games like Halo, Half Life, Batman: AA, and Crysis, because the hero’s awesomeness can be explained away with science. It might just be me, but knowing that I can take a bullet to the chest because I am wearing a hyper-advanced battle suit is far better (and more “realistic”) than being able to take a bullet because the game would be extremely hard if you couldn’t. Mark Twain once said, “Clothes make the man,” and when it comes to video games (Crysis especially) there is no better motto; enough babbling though, on to the review.

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GAME REVIEW: Homefront


Americans have always been fascinated by the zombie apocalypse, and why not? With the right tools and expertise, the zombie infestation could be a proverbial playground. When this line of thinking comes up in conversation, the same question is always asked: What would you do? It’s fun to contemplate, partially, because we all know that zombies aren’t real and that particular apocalypse could never happen. War is real though, it has been around since the dawn of man, and it has been fought on nearly every square inch of the earth’s soil. Therefore, is it really so farfetched to think that war could one again come to US soil, or that our great nation could fall? Let’s replace zombies with, say, a militant occupation. Would you do anything different? In Homefront, the same rules apply – fight, run, survive.
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GAME REVIEW: Dragon Age 2


As the blight consumes Ferelden, thousands flee for their lives; many perish, but some make it to the neighboring kingdom of Kirkwall. Among them is Hawke, an individual whose influence will soon determine the fate of the city. As you witness his/her/its rise to power you’ll experience action (to an extent), romance, tragedy, betrayal, and load screens…so very many load screens.

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GAME REVIEW: Bulletstorm

 

As you trek through an abandoned building, you notice the light shining through the cracked ceiling, and except for the creaking floor below you, all is quiet…too quiet. Suddenly, a faint voice yells “KILL’EM,” and swarms of mutated bandits wielding bloodied axes start sprinting at you from their hiding places. You fire a grenade into the chest of the pack leader and boot him into a group of his friends before pressing the detonator. Since they’re only a couple left after that, you decide to have some fun. The leash (kind of a laser/whip) still has some charge in it so you rope a bandit around the neck and send him head first into a piece of rebar. The last guy is scared, but he’s not running, which is good because you saved the best for last. The rifle you’re carrying has a secondary fire that unloads the whole clip in a single burst, and it’s just itching to be used. The shot reduces him to powder; you laugh at the sight and uncork a bottle of newly found whiskey in celebration…of yourself, but just as the drink takes hold, a fully armored boss toting a mini-gun comes around the corner. From the front, he is impervious to bullets, so you’ll have to shoot him in the ass-plate.

 

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OPINION: The Death of Guitar Hero and The Future of Rhythm Games


If you’re a console gamer, or hang out with someone who is, you’ve probably noticed that the little plastic guitar in the corner of the room has been collecting dust, and with the recent death of the Guitar Hero franchise, it’s apparent that publisher Activision has also noticed. Some are calling this the beginning of the end for rhythm games, while others are scolding Activision for slowly killing the genre by oversaturating the market with titles, and I’m sure there are some who are happy to see the franchise go. As a longtime fan of rhythm games, I wonder what’s going to happen next. Will the rhythm game genre continue to decline into oblivion, and if it does, what will that mean for other music games like Rock Band?

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GAME REVIEW: Marvel vs. Capcom 3


So Albert Wesker, Doctor Doom, and M.O.D.O.K walk into a bar…

Well, it took more than a decade, but “Fate of Two Worlds,” the third installment in the Marvel vs. Capcom series is finally here, and while Capcom delivered a great fighting game that will appease both the hardcore crowd and the newcomers, they left out several characters and game features that may leave some disappointed.

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