Our heroes have split, and Runa has been affected by a mind controlling stone and has turned on her friends! Can they regroup to stop the endless winter? Find out in Dungeons & Dragons: at the Spine of the World #3 by IDW Publishing! 

DUNGEONS & DRAGONS: AT THE SPINE OF THE WORLD #3 (OF 4)

Writer: Aimee Garcia and AJ Mendez
Artist: Martin Coccolo
Colorist: Katrina Mae Hao
Letterer: Neil Uyetake
Editor: Megan Brown and David Hedgecock
Publisher: IDW Publishing
Cover Price: $3.99
Release Date: January 6th, 2021 

Previously in At the Spine of the World: Tabletop roleplaying meets comic books in the latest Dungeons and Dragons comic series! Our heroes are looking for a way to stop the endless winter in Icewind Dale. However, after a fight with a skeletal frost giant, the party has split. Amos has kidnapped Belvyre and Runa is thrown into a berserk state by the chardalyn rock.  

RESOLVING ALLEGIENCES

In her rage, Runa fights with an injured Patience and Saarvin. Runa is out for blood, but her party members are simply trying to subdue her. However, Runa’s siblings in the Uthgardt tribe intervenes and ties up the three of them. The Uthgardt believes that Runa was kidnapped and resolve to kill Saarvin and Patience, but Runa regains her senses and stops them. If she is going to continue to help her friends Runa must leave her tribe. 

Amos takes Belvyre to a mining depot with the aim to use Belvyre druidic powers to feed a primordial army. Amos believes that he needs to help this army because they have the power to warm up Icewind Dale and end the winter. Belvyre tries to escape by wild shaping into a cat but Amos ends up capturing him and taking him to “the Boss.” Runa, Saarvin, and Patience find the same mine and run into an army of Duergar and prepare for another fight. 

THE INTENTIONS OF AMOS

Amos is a character that is morally questionable. We see that he thinks he is doing the right thing, but it is made clear to the audience that he is heavily misguided. What I like about this theme is that we get to see him try to enter back into the party if/when he realizes he is wrong. This will be parallel with Runa whose anger was so great that she could not tell that she was attacking her friends. However, Runa was quickly forgiven because it was not her fault. How is Runa’s redemption going to reflect on Amos’ story? That is the storyline I want to see and explore as a story. 

BOTTOM LINE: SOLID MIDDLE ISSUE

At the Spine of the World is a story that a classic D&D adventure. With unique party dynamics and a quest to save the world, hopefully the dice will roll in their favor. This is a 3.5 out of 5 for me. It is good but it does not really excite me very much. I am more looking forward to what could happen rather than what is currently happening. But I am sure it will pick up in the conclusion next comic! 


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About Author

Christopher Rondeau is a storyteller based in Pittsburgh. Finding himself with little work, he ended up creating a job as a Game Master full time on the internet. Chris spends most of his days reading everything he can, writing bad fiction, and watching old Digimon cartoons with his daughter. Sometimes you can find him Dungeon Mastering a podcast or streaming on twitch. Recently, he has completed his Master's degree with a focus on collaborative storytelling. Find out more at https://rondeaucreator.com

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