Critical Hit Devilish Research

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Stephen Schleicher began his career writing for the Digital Media Online community of sites, including Digital Producer and Creative Mac covering all aspects of the digital content creation industry. He then moved on to consumer technology, and began the Coolness Roundup podcast. A writing fool, Stephen has freelanced for Sci-Fi Channel's Technology Blog, and Gizmodo. Still longing for the good ol' days, Stephen launched Major Spoilers in July 2006, because he is a glutton for punishment. You can follow him on Twitter @MajorSpoilers and tell him your darkest secrets...

1 Comment

  1. David J Harshman on

    Y’know…I love DnD4e. It is easily my favorite RPG that uses a d20 (and it isn’t really close competition.) But, I have to admit that the DC scaling can lead to a sense that levels are kinda meaningless.

    First roll of the Skill Challenge, 7 Owls Wise rolls a 27 for Stealth and is described as landing on a cart and causing the whole thing to jingle. Admittedly, this is probably 10 lower than the DC…maybe more. No doubt that was the info Rodrigo wanted to convey. And, it was the result of rolling a 4 on the die. But…if a level 1 character rolled a 27 on stealth, there is no way “jingle” would be in the description of their actions. So, it leaves the game feeling like…what was the point of all that heroic effort and training.

    Obviously this isn’t the fault of the players or DM. There is a need to differentiate between degrees of success and failure, and 40+ shades is too many.l to easily do that. But, if the point of steadily increasing numbers as you level is to impress upon players that the challenges are getting harder, I don’t think the numbers alone do a good job of that. (After all, story-based opportunities to explore how far the PCs have grown are usually mechanically uninteresting, forcing a balance between story and game that is a heck of a tightrope to walk, even for pros.)

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