The comic you always wanted continues with ‘The Severe Tutelage of Mistress Harga!’ Your Major Spoilers review of No One Left To Fight #2 awaits!


Writer: Aubrey Sitterson
Artist: Fico Ossio
Colorist: Fico Ossio
Letterer: Taylor Esposito
Editor: Brett Israel
Publisher: Dark Horse Comics
Cover Price: $3.99
Release Date: August 7, 2019

Previously in No One Left To FightLast time, our hero Vâle visited his old allies Timór and Kryst, ready to travel to the site of his greatest victory on an epic road trip.  Anyway, old animostities reared their head and a quiet evening exploded into an over-the-top-brawl!


We pickup moments after the cliffhanger ending of the last issue, during which Vâle and his best frenemy Timór squared off to battle, as Krysta (who is now married to Timór, even as she’s Vâle’s ex) shuts the whole mess down with a word. Timór bitterly remarks that it won’t be over until he’s finally beaten Vâle, which bodes ill for their interactions. They prepare for their long journey, only to get interrupted by throngs of fans trying to get close to the hero who saved the world, which fuels even more jealousy. Once they finally get moving, Vâle and his friends make their way to the stronghold of his old teacher, who greets him excitedly… and completely disrespects Timór, remarking that he just gave up when things got rough. We also meet a young warrior named Winda, who has grown up quite a bit since our heroes last saw her, and harbors a crush and some very adult ideas about what she and the hero of the world could get up to. Interestingly, the interactions with Mistress Harga also seem to have a hallucinatory component, leading to a number of strange moments before our shocking/sexy cliffhanger.


Every page of this comic is visually stunning, with a really vivid and unusual color palette in play. Whether we’re looking at a fight, a conversation or the journey to Harga’s, every panel is layered with detail and color. I’m especially enamored with the technology, a combination of Star Wars, steampunk and N64 games, which leads to some utterly fascinating ships and one flying motorcycle (whose occupant, it must be noted, is clearly up to no good.) As for the story, Sitterson’s script addresses the question of what a big damn hero does once there’s no more giant threat, with the human and emotional costs of the big Campbellian Hero’s Journey being addressed in ways that I can’t remember anyone else ever noticing. Timór’s anger feels entirely justified, having been mistreated (in his mind, anyway) by their old teacher and forgotten by the crowds of adoring fans who only want to see Vâle, and Krysta’s attempts to keep the peace between her husband and his old rival feel very true to life.


Best of all, though, it never seems like the book is stalling when it deals with those issues of history and emotion and unresolved tension, instead making them as exciting as the hints of battle and explosions and such. No One Left To Fight #2 follows up on the promise of the first issue with even more beautiful and detailed art, an engaging continuation of an already interesting story and coloring that is worth the price of admission alone, earning 5 out of 5 stars overall. The real question of this book isn’t “Is it good?” but “How can we get more of this once the five issues are up?”

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Gorgeous, exciting and detailed. This really is "The Comic You've Always Wanted", whether you know it or not.

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Once upon a time, there was a young nerd from the Midwest, who loved Matter-Eater Lad and the McKenzie Brothers... If pop culture were a maze, Matthew would be the Minotaur at its center. Were it a mall, he'd be the Food Court. Were it a parking lot, he’d be the distant Cart Corral where the weird kids gather to smoke, but that’s not important right now... Matthew enjoys body surfing (so long as the bodies are fresh), writing in the third person, and dark-eyed women. Amongst his weaponry are such diverse elements as: Fear! Surprise! Ruthless efficiency! An almost fanatical devotion to pop culture! And a nice red uniform.

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