Hays of Shadows, Urban Shadows, Critical Hit

In this installment of Critical Hit – A Major Spoilers Podcast: The mystery deepens when it is discovered there’s something not right with the drugs in Hays.

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About Author

Stephen Schleicher began his career writing for the Digital Media Online community of sites, including Digital Producer and Creative Mac covering all aspects of the digital content creation industry. He then moved on to consumer technology, and began the Coolness Roundup podcast. A writing fool, Stephen has freelanced for Sci-Fi Channel's Technology Blog, and Gizmodo. Still longing for the good ol' days, Stephen launched Major Spoilers in July 2006, because he is a glutton for punishment. You can follow him on Twitter @MajorSpoilers and tell him your darkest secrets...

1 Comment

  1. The Queen's Obedient Cousin on

    Due to life stuff, I’ve been listening to these episodes later than normal, so I haven’t been commenting as much… but I’m surprised this game isn’t drawing more comments in general. I’m really enjoying this side story, as much as I enjoyed Modern City, and in part for the same reasons — the characters are interesting, and the mechanic that pushes everyone to participate in ongoing world-creation is really enjoyable and seems to really push everyone in the game to be creative about staging their own dilemmas.

    I’ve played a bunch of different PbtA games, and I’ve been kind of indifferent to a lot of them, but Urban Shadows seems to have some really terrific potential in terms of creating ongoing storylines and organically building a campaign with the players’ help. I understand this one’s building to a head at this point, but it seems like just in the last episode alone, a ton of new potential threads and threats have been revealed that could contribute to a long-running, satisfying story. I like how the tagging aspect encourages the PCs to interact even if they don’t know each other, and helps draw the story together.

    I’m also enjoying how Rodrigo’s become the shadow-guide (to put it in Wraith: the Oblivion terms), pushing people to Let It Out and mark debts and otherwise engage with the mechanics in risky and exciting ways. And I feel like Brian’s become an even more confident and prepared GM since Modern City. Urban Shadows is really bringing it out, because with a game like this, where everyone’s off in their own space, constantly creating new elements in the story, keeping a coherent narrative and keeping it moving forward can be very challenging. But it feels like he’s got it all under control, and everything is barreling toward a lot of different blowout conflicts. I’m looking forward to Julia’s next move.

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