There is nothing more infuriating than not knowing when a new game is released.

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About Author

Stephen Schleicher began his career writing for the Digital Media Online community of sites, including Digital Producer and Creative Mac covering all aspects of the digital content creation industry. He then moved on to consumer technology, and began the Coolness Roundup podcast. A writing fool, Stephen has freelanced for Sci-Fi Channel's Technology Blog, and Gizmodo. Still longing for the good ol' days, Stephen launched Major Spoilers in July 2006, because he is a glutton for punishment. You can follow him on Twitter @MajorSpoilers and tell him your darkest secrets...

1 Comment

  1. Publishing a board game is a LOT more complicated than publishing a comic book. There are a whole bunch of things that have to come together to fill that box; art, rulebook, components, etc. Add to that the fact that games (hopefully) get a ton of playtesting and are often tweaked unpredictably if the game isn’t performing the way the designer intends. I would prefer to see designers have every chance possible to delay a game until it’s ready.

    I think publishers would be shooting themselves in the foot by giving set in stone release dates, generally, though I realize it must make planning a show like yours difficult. For people in the hobby in general though, there are soooo many great games out there that it really isn’t worth it to get bent out of shape for some future release.

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