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In this installment of Critical Hit – A Major Spoilers Podcast: The party enters the compound, but what they find on the other side may lead to their demise.


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About Author

Stephen Schleicher began his career writing for the Digital Media Online community of sites, including Digital Producer and Creative Mac covering all aspects of the digital content creation industry. He then moved on to consumer technology, and began the Coolness Roundup podcast. A writing fool, Stephen has freelanced for Sci-Fi Channel's Technology Blog, and Gizmodo. Still longing for the good ol' days, Stephen launched Major Spoilers in July 2006, because he is a glutton for punishment. You can follow him on Twitter @MajorSpoilers and tell him your darkest secrets...

22 Comments

  1. The Queen's Obedient Cousin on

    “Fortunately, a bunch of iron bars break your fall, and you bounce down like in a pachinko machine.”

    “Clang clang clang clang clang!”

    “Sparkle sparkle sparkle!”

  2. Frederick Pagliarulo on

    I laughed when Rob said “derp” in reaction to being stunned on Ket’s turn, lol.

    As a DM, I don’t like conditions that take turns away from my players because I feel like that having their turns are what is fun for them. Rodrigo seems to like using monsters that give these conditions, but he is a smarter DM than I am and really likes to present a challenge to his players, so I cannot argue against that.

    I hope the party comes out on top by the end of this battle!

    • At this stage the characters are survivable enough that damage is not that big of a risk. The threat of turnlessness becomes a factor the players have to work around.

      • Frederick Pagliarulo on

        I thought that you had that in mind when you put together your encounters. You’ve said on the show before that the fights should always be worth the time taken for them and that you like to challenge your players. I tend to get concerned that when the players lose their turn they will get frustrated and bored. You guys are professionals tough, and seem to handle it well, :)

  3. It looks like we are going to have a season without a “Other 1/2, 1/3, 1/4 live” Completely understandable but still somewhat sad.

  4. Simonsimonforyou on

    I like it. I really loved how the other half lives, but I think it’s nice that the seasons are all different.

    What I’d think would be really interesting for the next season would be if it wasn’t about saving the world from destruction. I mean, what if it’s one of the pc’s who wants something, and that’s the beginning of things?

    All of the season have been win or the world(s) get destroyed. Which is and have been amazing. I’d like to see something else at some point. I think there’s room in the CH world for a lot of different stuff, and I love how the story changes in nature and structure each season.

    • The Queen's Obedient Cousin on

      Oh, agreed. As the characters approach level 20, it’d be interesting to see how they continue justifying their choices if there isn’t a looming apocalypse.

      That said, in worlds like there, there are always half a dozen looming apocalypses, and somebody’s gotta straighten them out. And now that they’ve been deputized as assistant devas, they’re probably going to wind up knowing a lot more about the other crises threatening the material plane. My bet is either that they get recruited to help with whatever weirdness is on the Western Continent right now, or that they end up involved in something extraplanar.

      • Crystal Groves on

        Or Rodrigo throws us all for a loop and the next season everyone is playing the bureaucrats that run the kingdom while Randus/Orem are gone.

        • The Queen's Obedient Cousin on

          I look forward to 70+ podcasts of shuffling paperwork, reallocating building resources, chiding middle management, and basically watching the regulars play Civilization in real time.

          “Roll your bureaucracy.”

          “You mean my only stat?”

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