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In this installment of Critical Hit – A Major Spoilers Podcast: The party enters the compound, but what they find on the other side may lead to their demise.


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The Author

Stephen Schleicher

Stephen Schleicher

Stephen Schleicher began his career writing for the Digital Media Online community of sites, including Digital Producer and Creative Mac covering all aspects of the digital content creation industry. He then moved on to consumer technology, and began the Coolness Roundup podcast. A writing fool, Stephen has freelanced for Sci-Fi Channel's Technology Blog, and Gizmodo. Still longing for the good ol' days, Stephen launched Major Spoilers in July 2006, because he is a glutton for punishment.

You can follow him on Twitter @MajorSpoilers and tell him your darkest secrets...

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22 Comments

  1. December 3, 2016 at 7:05 pm — Reply

    Never split the party!

    Unless it’s hilarious and they deserve it.

  2. December 3, 2016 at 7:54 pm — Reply

    “Fortunately, a bunch of iron bars break your fall, and you bounce down like in a pachinko machine.”

    “Clang clang clang clang clang!”

    “Sparkle sparkle sparkle!”

    • December 4, 2016 at 1:15 am — Reply

      I *lost it* when Rodrigo said “darkness, shadow, darkness”. XD

  3. December 4, 2016 at 1:44 pm — Reply

    I laughed when Rob said “derp” in reaction to being stunned on Ket’s turn, lol.

    As a DM, I don’t like conditions that take turns away from my players because I feel like that having their turns are what is fun for them. Rodrigo seems to like using monsters that give these conditions, but he is a smarter DM than I am and really likes to present a challenge to his players, so I cannot argue against that.

    I hope the party comes out on top by the end of this battle!

    • December 5, 2016 at 9:10 pm — Reply

      At this stage the characters are survivable enough that damage is not that big of a risk. The threat of turnlessness becomes a factor the players have to work around.

      • December 6, 2016 at 2:33 pm — Reply

        I thought that you had that in mind when you put together your encounters. You’ve said on the show before that the fights should always be worth the time taken for them and that you like to challenge your players. I tend to get concerned that when the players lose their turn they will get frustrated and bored. You guys are professionals tough, and seem to handle it well, :)

  4. Dinobite
    December 4, 2016 at 9:19 pm — Reply

    It looks like we are going to have a season without a “Other 1/2, 1/3, 1/4 live” Completely understandable but still somewhat sad.

    • December 5, 2016 at 7:35 am — Reply

      I thought for sure that the players would be playing as the New Mahuacal Five at some point, especially after Little Sparkle mentioned them several times.

      • December 6, 2016 at 9:33 pm — Reply

        I honestly thought that was going to happen to.

    • December 5, 2016 at 7:53 am — Reply

      I played four different characters this season. Same name, very different class/race.

      • December 5, 2016 at 10:51 am — Reply

        Wait, can you elaborate on that? What am I missing? I initially thought you just meant Orem has different functions within the party based on what’s going on, but “same name different race” has me a bit baffled.

    • December 5, 2016 at 9:05 pm — Reply

      It’s at the beginning of the season. How the other players live.

  5. Simonsimonforyou
    December 6, 2016 at 5:09 am — Reply

    I like it. I really loved how the other half lives, but I think it’s nice that the seasons are all different.

    What I’d think would be really interesting for the next season would be if it wasn’t about saving the world from destruction. I mean, what if it’s one of the pc’s who wants something, and that’s the beginning of things?

    All of the season have been win or the world(s) get destroyed. Which is and have been amazing. I’d like to see something else at some point. I think there’s room in the CH world for a lot of different stuff, and I love how the story changes in nature and structure each season.

    • December 6, 2016 at 3:27 pm — Reply

      Oh, agreed. As the characters approach level 20, it’d be interesting to see how they continue justifying their choices if there isn’t a looming apocalypse.

      That said, in worlds like there, there are always half a dozen looming apocalypses, and somebody’s gotta straighten them out. And now that they’ve been deputized as assistant devas, they’re probably going to wind up knowing a lot more about the other crises threatening the material plane. My bet is either that they get recruited to help with whatever weirdness is on the Western Continent right now, or that they end up involved in something extraplanar.

      • December 6, 2016 at 7:51 pm — Reply

        Or Rodrigo throws us all for a loop and the next season everyone is playing the bureaucrats that run the kingdom while Randus/Orem are gone.

        • December 7, 2016 at 1:33 pm — Reply

          I look forward to 70+ podcasts of shuffling paperwork, reallocating building resources, chiding middle management, and basically watching the regulars play Civilization in real time.

          “Roll your bureaucracy.”

          “You mean my only stat?”

          • Simonsimonforyou
            December 7, 2016 at 2:12 pm — Reply

            The purpose of this skill challenge is to get document b7846 notarised!

          • December 7, 2016 at 2:42 pm — Reply

            It’s the Office Space RPG you never knew you wanted. Matthew’s quest is to keep track of his stapler, while Orem will be constantly focused on having enough flair.

            • December 9, 2016 at 2:49 pm — Reply

              Pshaw, as if Orem has ever been short on flair!

              Now, flair that properly matches his robes and accentuates his eyes, that might be a more difficult proposition…

            • DNDL
              December 31, 2016 at 11:13 am — Reply

              It’s Offices and Bosses from Hello From the Magic Tavern.

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