In this installment of Critical Hit – A Major Spoilers Podcast: The group finalizes their plans and preps for the big infiltration.

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About Author

Stephen Schleicher began his career writing for the Digital Media Online community of sites, including Digital Producer and Creative Mac covering all aspects of the digital content creation industry. He then moved on to consumer technology, and began the Coolness Roundup podcast. A writing fool, Stephen has freelanced for Sci-Fi Channel's Technology Blog, and Gizmodo. Still longing for the good ol' days, Stephen launched Major Spoilers in July 2006, because he is a glutton for punishment. You can follow him on Twitter @MajorSpoilers and tell him your darkest secrets...


  1. Crystal Groves on

    Little Sparkle’s kenku friend is adorable, I love it. Sure buddy, you’re doing it because the Coil is evil and nothing else.

    I can’t wait to see the shenanigans the group gets themselves into with this tanker plan. Looking forward to next week!

  2. The Queen's Obedient Cousin on

    From now on, every time I go to a noodle-oriented restaurant, I’m going to have to look for the most innocuous, non-suspicious noodle dish on the menu.

      • The Queen's Obedient Cousin on

        Good call! Then after years of getting his truant cred, when he’s running around foiling Coil schemes, freeing their captives, and stealing their resources on a legendary level, he can upgrade it to The Scarlet Pimpernoodle.

  3. With all this talk of invisibility and disguises I can’t help but think, doesn’t Matthew have a new Daily Power that let’s him go invisible? Or did I misinterpret that?

  4. Hey guys, loved the episode and your show. I have a quick response to Digit’s email at the beginning of the show.

    As a person who really likes role-playing, it saddens me to hear that someone’s formative role-playing experiences were colored so negatively. It sounds like Digit made a choice on how she was going to play her character, and her choice was perfectly valid and sensible. It’s up to the DM to establish both explicitly and implicitly how important role-play is going to be in a campaign. It sounds like Digit’s party back then was pretty rude and invalidating to her, which is a shame because she seemed to be making choices in line with the DM’s sensibilities for role-play (i.e., regarding the role of character vs. player knowledge and the emphasis on doing what your character would do). I think Digit’s DM probably read the party’s treatment of Digit rather poorly, and did too little to support her. It can be fun and exciting when party members disagree with another member’s choices or actions, like when Ket and Trelle disagreed on freeing the moon monsters. That’s not the same as Rob telling Adrianna that she’s being stupid because they had already spent two seasons fighting moon monsters. Digit’s DM should have encouraged the players to respond to Digit in-character; for example, “I saw you looking at that patch of grass but you didn’t say anything!” Instead, the DM let the players criticize her out-of-character, and that’s a shame.

  5. I want to like Digit’s role-play-centric response, but I think she dropped the ball. And the problem isn’t her fault at all, but the DM’s. I think the DM mis-played the perception check. You can play a perception check determining whether a player actually sees or hears something, but I think it’s better as a measure of whether something strikes a player as suspicious. If the character doesn’t understand that she’s seeing something odd, dangerous, or threatening, that’s a role-playing equivalent of having rolled lower on her perception check.

    Now, the DM and other players should allow for a character to have motivations of their own, where they might not want to reveal information that they have perceived — I love shifty, self-motivated characters. There should be room for that, but that doesn’t sound like what happened here.

    Thanks for presenting the interesting question, guys.


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