PRESS RELEASE:

The comic book Direct Market remains the single most popular channel of sales for comic books.  In this past year of historic growth it is rewarding to have an organization like ComicsPRO help bridge the gap between publishers and retailers. Since 2010, ComicsPRO has honored those individuals who have made strides to facilitate direct communication between retailers and publishers. This past weekend Marvel Comics’ David Gabriel, SVP of Sales & Marketing, was honored with the 2016 ComicsPRO Industry Award.

David-Gabriel_Marvel-Comics“I am honored to be placed alongside previous recipients as Stan Lee, Bob Wayne, and Paul Levitz by the ComicsPRO selection committee. I was saddened that after all these years of being nominated, I wasn’t able to attend this year’s session and speak with all the retailers personally especially in a year of such outstanding growth for us and the industry,” says Gabriel. “Suffice it to say ComicsPRO offers us the ability to meet with retailers, hear what they have to say and figure out the best ways to work with them so that we all reach the same measures of success. We’re always open to dialogue with retailers, both direct or through our connections with ComicsPRO.

“Many thanks to the members of ComicsPRO and the retailer community for this award. I look forward to many more years of partnership in the future, and look toward the continued success of the Direct Market for many years to come!”

ComicsPRO is the only trade organization for Direct Market comic book retailers. ComicsPRO’s goals are to promote advocacy, education, and opportunity for their members to build strong growth within the Direct Market by advocating open communication between comic book publishers and retailers.

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over seventy-five years.  Marvel utilizes its character franchises in entertainment, licensing and publishing.

For more information visit marvel.com.

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