There isn’t enough 3D superhero art out there. Or I should say, there isn’t a lot of superhero 3D art that is very good. Part sculpting, part model making, and a whole lot of polygon and point pushing goes into making a fantastic sculpt, and today I’ve found a great example in Tom Lishman’s Deadpool.
Tom used ZBrush to model this piece, and I’ll be honest, I wish I would have paid more attention to ZBrush back in the day when I was doing a lot of modeling and animation, as I probably would have jumped on board that method for character creation.
Tom has a lot of his 3D work over at his DeviantArt page, and is really worth checking out.