Grant Morrison’s long gestating Multiversity finally hits shelves this week. Are you ready for multiple Earths, crazy concepts and meta statements? Are you ready to be confused? More importantly, are you ready for Captain Carrot? Your Major Spoilers review awaits!

Multiversity_1_coverMULTIVERSITY #1
Writer: Grant Morrison
Artist: Ivan Reis
Inker: Joe Prado
Colorist: Nei Ruffino
Letterer: Todd Klein
Editor: Rickey Purdin
Publisher: DC Comics
Cover Price: $4.99

Previously in Multiversity: Grant Morrison wrote Final Crises which entertained while irritating and baffling others. This is kind of the sequel to that.


Actually, saying this is the most Grant Morrison comic ever is a bit of an overstatement. That would still be Invisibles just because he did more drugs back then. Multiversity #1 is up there, and while it is littered with Morrison’s trademark metatextual and over the top concepts, it’s insanely good.

We meet Nix Uotan, the last of the Monitors, who was introduced in Countdown to Final Crises and ended up on New Earth after Final Crises as a normal human comic book fan. As he reads the same issue we do, he gets a message that the universe is in peril and travels to Earth-7. From there things get crazier as Nix is trapped by the Gentry, the Superman of Earth-23 is sent to the House of Heroes where he meets other characters such as Captain Carrot. The Harbinger program in the House of Heroes warns that the Multiverse is in danger and the heroes set off. That’s the simple version.

As anyone who has seen the poster of the Multiversity “map” knows, it’s clear Grant Morrison has thought this out thoroughly. Readers who disliked Final Crises are going to hate this as many of the concepts and ideas return and are expanded upon. They’re wonderfully unique but difficult to grasp, making this a book that requires multiple readings. The fact that each Earth is vibrating at its own pitch is carried over and Nix’s ship powered by a musical engine is pure wacky Morrison. All of it is fun and Morrison is undoubtedly having fun as well, referencing Marvel characters with the Retaliators and making the reader as much a part of the story as the heroes. Morrison’s idea that fiction is just another reality is prominent and looks to play a large part in the ongoing narrative. Narration at the beginning tells us to not to read to the end and asks just whose voice is speaking in our heads. It’s very “meta” and by the end we’re to feel as if we’ve brought on the end by reading the book (I’m sure some will wish they didn’t read to the end for a different reason). Readers looking for a quick story are not going to get that here, but at $4.99, I feel like I got my money’s worth. It’s rare that a single comic issue needs multiple reads and this was a nice change of pace. I enjoy delving into stories and finding new things. Still, those who hate that kind of thing or have an aversion to Morrison should steer clear of this one.


Ivan Reis clearly has the chops to take on this kind of book and his work is fantastic, bursting with energy and life. Many details are drawn and the opening devastation on Earth-7 is quite a sight to behold. The evil creatures look quite disturbing and frightening. Major credit should be given to whoever created the numerous character designs, whether Morrison, Reis or a combination of both. Reis makes each one stand out goes full on with the wild ideas Morrison is giving. It’s the less realistic elements that don’t mesh with Reis’s style. Captain Carrot, Behemoth baby and child versions of the Justice League look odd. It seems out of place and doesn’t work to Reis’s strengths. Overall, the book has a look of an epic story which is what I’m sure Multiversity will turn out to be.


Multiversity #1 is overflowing with Grant Morrison concepts and storytelling. Fans of his will enjoy this but readers who dislike his style will want to stay far away. I enjoyed rereading the book, digesting all the crazy ideas and felt like I got my money’s worth. I’m all in and will be picking up the rest of the one-shots. If you’re still on the fence, answer the question I’ve been asking customers in the store all week: “Did you like Final Crises?” If the answer is no, avoid this one.



Multiversity #1 is a great and crazy start to the epic story. Fans of Grant Morrison will be thrilled.

User Rating: 4.28 ( 10 votes)

About Author

One of the two idiots of Shock 'N Awe Toy Reviews, ever since he was young, Chris has sided with super-villains. At age 8 he became a Decepticon sympathizer. When he turned 18 he left home to become an Agent of A.I.M. He quit at 21 (the costumes were too stupid) and devoted his time to all things geek. His hobbies include making aluminum foil hats, magic, taxidermy and music. Oh, and reading comics. Lots and lots of comics. More nonsense can be followed at @scaabs on Twitter and his YouTube channel, Shock 'n Awe Toy Reviews.


  1. The first 3 pages had me thinking they were doing some kind of dumb ad for a future comic and i was utterly confused and bored, if it hadn’t said Morrison on the cover I would have thrown the issue aside and never give it another thought. I’m glad i didn’t, this issue is fun although a couple of panels could have been used for better things (improvising jazz, anyone?) like expanding a little on the fascinating characters in this issue. The comic book in a comic book took me out of the story a couple of times, but I am sure I will adjust.

    On the good side, the art is fantastic, energetic and colorfull. The story is meta, engaging and fun and there is great potential for coming issues.

    Wow I had something to get off my chest about this issue it seemed, sorry about that. It’s a great read, but be prepared, especially if you,like me, is new to Morrisons work, you will be confused, baffled but most importantly, you will be very entertained

  2. I’m kinda hoping this story builds up to somehow eliminate the idea that there are only a set number of parallel timelines and returns the multiverse to an endless number. I miss the days of things like “Elseworlds” or other stories that could be drastically different from the main timeline without having to pin it down to a known parallel timeline and restrict what can or cannot happen to versions of certain characters.

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