In a world saturated with adaptations, Duncan Jones’s World of Warcraft is one that stands out above the rest as many anticipate how the director can translate it to the big screen. 20 months of post-production might just help make that happen.
Last weekend CraveOnline had the opportunity to speak to Legendary Films’ CEO Thomas Tull about Godzilla and other projects, but one of the most interesting bits that Tull shared was regarding World of Warcraft wrapping up shooting and what happens now. With a release date of March 2016, that leaves just under two whole years for post-production teams to put all their touches on the film. Here is what Tull said about why that time is so elongated:
Well, part of it is getting the date right. As you may have noticed, these next two years, there’s pretty big titles coming out. We wanted to make sure that we got that right, but there are some sequences and some things that Duncan Jones has done that are truly on the cutting edge. You want to have plenty of time to make sure that we dial those in. So by the time they get home and set up, it’ll be a little less than two years. It’ll be about 20 months but we really want to take our time and get this right because the technology that’s employed really is some next generation stuff.
Fred Topel from Crave immediately followed up with “So they’ll use the time,” which Tull responded, “Correct, absolutely.”
So, it would seem that the 20 months of post-production are a combination of not wanting to release close to the same time as any of blockbusters. But, Tull makes it seem like all 20 months will be needed to pull off a few of the visual effects sequences that Jones has planned.
If World of Warcraft does need all that time to accomplish their visuals than this could end up being one visually fascinating film, from a visual effects standpoint specifically. I just hope another vfx studio doesn’t under after Warcraft like many have after working on big blockbusters.