CRITICAL HIT HOUSE RULES: Blasts and Bursts

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Welcome to a special series in which I discuss the house rules I use for Critical Hit. Today we’ll cover one of the simplest, yet most controversial rule I’ve implemented. It deals with blasts and bursts.

PROLOGUE: WHY MAKE CHANGES AT ALL?

Unlike most of my other house rules this one doesn’t try to fix a problem, but instead tries to create a play style. Yes, I understand that it can be very frustrating to miss every enemy with a bad roll, but I also know that it is amazing when you nail every enemy with a good roll. Simply put, this rules change places higher stakes on area attacks, which makes for a more exciting game.

RODRIGO’S HOUSE RULES FOR BLASTS AND BURSTS

These rules concern attacks that read “Target: Each Creature (or enemy) in burst (or blast)”

Rather than making an individual attack roll for each creature in the area of the attack the player makes a single roll and applies it to each creature in the burst.

If the character has an ability that allows for a reroll (like Elven Accuracy), adds a retroactive bonus to the attack roll (like Wand of Accuracy), or adds an additional effect to the attack (Like the Flaming property in weapons) that character’s player selects one target in the burst. The reroll, attack bonus or effect applies only to that enemy.

Likewise if a target of a blast or a burst has an ability that causes the attacker to reroll (like Halfling Luck) or changes any aspect of the power, the reroll and/or other effects apply only to the character using the ability.

Critical Hit House Rules Archive