Lords of the Feywild

This episode of Critical Hit, A Major Spoilers Dungeons and Dragons Podcast: A giant Tempest Toad! AAAAAAH!

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Stephen Schleicher began his career writing for the Digital Media Online community of sites, including Digital Producer and Creative Mac covering all aspects of the digital content creation industry. He then moved on to consumer technology, and began the Coolness Roundup podcast. A writing fool, Stephen has freelanced for Sci-Fi Channel's Technology Blog, and Gizmodo. Still longing for the good ol' days, Stephen launched Major Spoilers in July 2006, because he is a glutton for punishment. You can follow him on Twitter @MajorSpoilers and tell him your darkest secrets...


  1. Another amazing episode!

    I just noticed though, episode 104 is entitled “Level 9” and now we’re up to episode 201 and the party’s Level 12.

    I was just wondering, since we’re looking at four-ish levels in two-ish years, are you guys keeping it low-level deliberately?

    I know that it’s probably just that there’s not all that many encounters – which is wonderful! – but I’d like to think that the characters will actually reach their Epic Destinies at some point.

    And at this rate we may be looking at decades? I don’t really mind, I’ll be listening all the same, but I’m definitely curious!

    Would it be possible for the rules to be ever so slightly bent in favour of roleplaying-derived XP, perhaps? It’s such a huge contributor to the characters in the listeners eyes (ears?) – the awesomeness of the PCs comes more from the group’s RPing than their battle-prowess.

    For what it’s worth I don’t think listeners would abandon the show *at all* if Orem, Randus, Torq, Ket and Trelle were to reach Level 30, and I realise this isn’t the reason for the pacing, but I think it’s important to put that out there.

    Other new PCs can enter the same world and grow the same plots if the group so wished, similar to the “other half” episodes, and I don’t think I’d even blink at it, especially if Demigod Ket, Archmage Orem etc. were to show up as cameos – it’d be fantastic actually.

    I’m rambling so I’ll leave it there but I’m genuinely interested what everyone thinks.


    • I actually rarely find myself thinking about what level they are. It actually is kind of refreshing that there’s no sense of “rush” to get to the next level for the next cool power! That’s perhaps in part to the fact that none of the players seem to be too concerned with that as well.

      Take your time, guys. Keep weaving a fantastic story.

      • Well – agreed! As I said, I only noticed in this episode about the levels. I never really noticed it either to be honest. As I said, the group “weaving a fantastic story” isn’t dependent on slow levelling. I’m glad people aren’t “rushing for a new power” but I wouldn’t expect that with faster levelling any moreso than with slower.

        It’s not just that the story of these particular PCs will take decades that bothers me – it’s that these PCs seem to *deserve* more XP than they are granted. They levelled once or twice (depending how you read their early paragon ascension) throughout the Feywild arc so far. I feel that in a year of play the PCs have come on more than one or two levels in epicness.

        But then maybe that’s just me!

  2. Stephen said friendship is magic.

    Does this mean Trelle is teaching Orem the magic of friendship?

    Does this mean Orem is Twilight Sparkle?

  3. PureChaosDI on

    I’ve just noticed something, what happened to Orem’s paragon path? i know that it is the wizard of the spiral tower (or something like that). But I don’t think that you ever truly closed that loop. Is there something that I’m missing?

    • closed that loop? Orem uses his paragon path all the time. He may not spend an action point to regain the use of an encounter power, but it comes up. He does use Wand of Accuracy with a sword (level 11 Paragon path feature), he does use The One Sword power all the time (level 11 paragon path power), and he uses Shape the Dream when he can too (level 12 paragon path utility power)…

  4. I really liked this fight, specially because it had been a while since the last one.

    Regarding levels and stuff, yes, they don’t come up very often because they do not fight that much, but I feel they should be a little higher level by now. They did manage to ‘save’ the four seasonal sovereigns after all… But anyways, it was a great fight and another fantastic episode so kudos to you guys!

  5. Quickening – reference to the Highlander movie series and TV series (which was sooooooooo much better). Any sci-fi nerd worth her salt probably had a crush on Adrien Paul at some point. Awesome episode!

  6. I heard Adriana mention it, and Rodrigo said no.. so, is it an official CH house rule then, that “extra damage” dice are not maximized on a crit, the way they are supposed to be as per the rules?

    I love this series, and I often refer people new to 4e over here to enjoy the series, and to familiarize themselves with the rules.. but I usually have to inform them of the house rules, so that they are aware..

  7. I can’t believe no one mentioned this, but Adrianna you were on point in this episode. Usually your combat turns can get pretty long as you figure out what you want to do, but there was little of that here.

    Congrats on gaining your sea legs.

  8. Well, it seems like they game more than they do because each session is broken down into multiple episodes. If each episode is around an hour fifteen (and ignoring Q&A, character building and mialbag) then 4 episodes = a 5 hour session – so 100 episodes is 25 sessions or around 1 level per 8 sessions.

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