Munchkin is a dedicated deck card game by Steve Jackson Games, written by Steve Jackson and illustrated by John Kovalic, that has a humorous take on role-playing games.

In this Munchkin Minute: The players talk up Munchkin Bookmarks, and wonder what cards would make the perfect booster pack to send Munchkin to Middle Earth?


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  1. 1) The White: Play this card when you are killed. You resurrect immediately and go up a level.

    2) You Shall Not Pass should modified to be: Use when a player would level up. They don’t level up.

  2. Hey folks.

    I liked Rodrigo’s suggestion of the rules mentioning a Tom Bombadil card, and then it not appearing in the set. But just in case that was too meta for Seve Jackson games, I thought I would suggest:

    Tom, Bob and Dill: creature, high level but lots of minus vs rangers, dwarves, wizards, rangers, etc. Flavour text: Not nearly as impressive as their namesake.

    Bob Tomadill: one shot card that ends the combat, gets rid of any cards played, and makes it the card player’s turn. Vastly overpowered and playing it makes everyone else hate you. :)

    Curse/sidekick: Tom, just Tom. You play this card as a curse, and the cursed one *has* to take the card as a hireling/sidekick/etc In combat, roll a die: 1-2, regular +2 bonus. 3-5, not usable (someone has written him out). 6+, Tom kills all enemies, leaving no treasure or levels for you.

    Curse: Tom Tomadill: Gets the player lost. Player discards hand and all cards in play, starts turn over again.

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