Critical Hit #139: Choosing Sides – Part 2

Critical Hit: A Major Spoilers D and D podcast
The Off Season

This episode: It’s PCs vs. NPC in an epic battle to see who will get the honor of going out to fight for everyone in the land!

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Paladins and Dinosaurs

Dino art by DR Studios

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18 thoughts on “Critical Hit #139: Choosing Sides – Part 2

  1. I think it’s genuinely hilarious that you guys give Matthew the most complicated character to play, and also Brian a character that uses area effect powers when you use the house rule of one attack roll vs all targets. Poor guys.

    • Oddly enough, Burai is a character that Rob and I worked in-depth to develop BECAUSE of his particularly complicated skillsets.

      By contrast, mechanically speaking, Sir Brenzen and Arbalest were 90 to 95% Rodrigo and Torq’s initial configuration was his as well. Burai, much like Kodan Firewalker from Stephen’s game, was created out of my desire to play a particular character archetype, and Rob used his expertise to help shape that into something workable for the game (and, indeed, for HIS game.)

  2. These first 3 episodes were fun, but now it’s really getting exciting. Just out of curiousity, how many sessions did this adventure take? seems longer then one session.

    • I have to say I didn’t know what to expect with a title like “Dinosaurs and Paladins.” But Rob, I have to take my hat off to you. The campaign setting you’re designing is compelling and highly entertaining. Dinosaurs as gods? That is really brilliant. I am really enjoying the chance to partake of your DMing style. You run a truly awesome game.

  3. I’m most definitely going to use this arena in my personal campaign! My players would have a ball falling and crawling back up the hole. Not sure where you guys are getting the majority of Brian’s powers but I’m afraid to let my players touch the source due to the chaos it would cause.

  4. From now on, every time I’m feeling down I’m gonna go back and listen to you guys loosing it in the first 5 minutes of this show. Every character should be introduced by Brian: can’t stop laughing! Thank you all. Paragon characters are complicated!

  5. “Stupid o’clock” is right. Why would a culture have their heros fight to the DEATH to give a group the right to fight for their land? Makes no sense. Best part: The hilarious comments and laughter during the character descriptions. Well done.

  6. When people rag on 4e as being too much like WoW, I shall cite this campaign (yes and Rodrigo’s too). This is such a perfect example of taking the rules and making something totally new out of them. I especially liked the intro skill challenge from part 1. I have to admit, when it got really close toward the end, I was on the edge of my seat. I can’t wait to see what they ‘won’!

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