Teenage Mutant Ninja Turtles #7 finally reveals the identity of the mysterious General Krang, and yes, he is a horrible little pink brain from another planet. Also: mousers!

Story: Kevin Eastman & Tom Waltz
Script: Tom Waltz
Art: Dan Duncan
Colors: Ronda Pattison
Letters: Shawn Lee
Editor: Bobby Curnow
Publisher: IDW
Price: $3.99

Previously, in Teenage Mutant Ninja Turtles: With the TMNT family finally reunited with prodigal turtle Raphael, Splinter has revealed that they aren’t just a foursome of mutated turtles and one rat; they are also the reincarnations of a murdered samurai family from feudal Japan. But Baxter Stockman pines for his missing science experiments, and has devised a plan to retrieve the mutants before the mysterious General Krang comes calling for a return on his investments.

Last week, TMNT #7 was one of my staff picks, and I predicted that as part of the line’s re-imagining, Krang would no longer be a pink crawling brain in an android body. I am pleased to report that I was in grave error. In this issue, we’re finally introduced to General Krang, and yes, he’s a crawling chunk of gray (pink?) matter fighting a war on the Planet Neutrino. He’s also the money behind the mutagen project run by Baxter Stockman. Meanwhile, Stockman has unleashed the mousers on the sewers, under the control of that cyclopean, mean and mutated alley cat Old Hob.


A story about mutated ninja turtles and cats and brain generals can’t help be somewhat ridiculous, but Kevin Eastman and Tom Waltz are crafting a story that resonates. Obviously, there are a lot of elements that will be familiar to old-time fans; mousers, rock soldiers, Neutrinos and more. Pizza is consumed and surfer lingo is uttered. All this makes it comfortable to someone like me, who grew up with the Ninja Turtles, but it should appeal to a new audience as well, with the reincarnation angle adding some freshness. This issue moves along at a quick clip. Waltz writes a script where each character has a distinctive voice and sound. The exposition and action are balanced, and the story tempers the more outlandish elements with a resonant, familial core and a cyclical reincarnation mystery. This issue is an enjoyable outing from what has from the start been a very enjoyable series.


Dan Duncan’s art recalls the chunky sketchiness of Eastman’s work, but with his own fresh spin. His characters are a little more rounded and fluid, with pleasing expressiveness and motion. Duncan’s skill is readily apparent in the final page, a well-rendered splash featuring an embattled Leonardo framed by the chomping chrome mouths of the threatening mousers. The page is full of drama, tension and emotion, and displays what’s making this book work. Although the “stone soldiers” aren’t as imposing as the rock soldiers I remember, the designs for Krang’s robot body is threatening and functional, and the mouser hordes look more menacing than ever.


At $3.99, I can understand how some people might be nervous about taking a chance, but every issue of this book has been, at the very minimum, solidly entertaining. This incarnation of Teenage Mutant Ninja Turtles is much more than a simple exercise in nostalgia. It stands on its own merits as a relevant, fun ongoing series that is well worth the attention of any comic book fan. And as an aside, I deeply appreciate IDW’s policy of keeping their advertisements on the back pages, as well as providing an ample letters page. It makes the read uncluttered and enjoyable, and I wish more publishers would follow suit. I am more willing to pay a higher price when my eyes are burnt by distracting adverts every three pages. Anyhow, Teenage Mutant Ninja Turtles #7 is a bang-up issue, and it gets a well-earned four out of five star rating.

Rating: ★★★★☆

The Author

George Chimples

George Chimples

George Chimples comes from the far future, where comics are outlawed and only outlaws read comics. In an effort to prevent that horrible dystopia from ever coming into being, he has bravely traveled to the past in an attempt to change the future by ensuring that comics are good. Please do not talk to him about grandfather paradoxes. He likes his comics to be witty, trashy fun with slightly less pulp than a freshly squeezed glass of OJ. George’s favorite comic writers are Warren Ellis and Grant Morrison, while his preferred artists are Guy Davis and Chris Bachalo, He loves superheroes, but also enjoys horror, science fiction, and war comics. You can follow him @TheChimples on Twitter for his ramblings regarding comics, Cleveland sports, and nonsense.

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