Critical Hit: A Major Spoilers D and D podcast
The Off Season

This episode: During the Off Season the Major Spoilers Crew takes a crack at Wizards of the Coast’s Legend of Drizzt Board Game.


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  1. Aspiring Spambot on

    I was playing Legend of Drizzt at the game store last week and Drizzt drew the Field Promotion on the first turn too. It’s like the cards can sense the their Mary Sue master.

  2. “Drizzt is a tanned Mary Sue” – EPIC. I hate so much this character and it’s setting that I was really going to skip this episode. I almost did but I’m glad I didn’t. That was kinda fun.

  3. soulless_swede on

    I think you might have done the start treasure wrong during the setup. In the previous 2 boardgames, you can’t start with a fortune card; you have to re-draw until you get an item.

  4. *Puts on troll commenting glasses.*

    Well actually, when the first Drow Duelist was out, Stephen only made one attack instead of the two he could have.

    Ok, enough of that. Fun episode guys, I actually ended up having to work on Saturday (which was supposed to be a day off) and had to make a long drive. The extra long episode was just long enough to fill one way of the entire drive.

  5. Gave a bit during the holidays but signed up for 2 bucks recurring its not a lot but I love critical hit and wanna see it continue.

  6. Fun Episode! I’m actually a new listener and I started at the beginning so I’m only at episode 22! But I figured it was safe to listen to this one. Glad the see everybody is still together! Love the show!

  7. Was that an order of the stick reference Mathew when you talked about having you own linear guild. Also why all the Drizzt hate

  8. I liked the Auggie Doggy and Doggy Daddy reference too. Lol. I also think the Drizzt hate comes from overexposure in the D&D genre and how he always seems to come off like “Ooh, look how awesome he is!” That said I personally kinda like him, but I don’t read a ton of it either though.

  9. Absolutely loved this episode because I’m a huge fan of board gaming in general, but the D&D Adventure system in particular. It’s simple, it’s quick, and it feeds that dungeon crawling itch whenever it strikes. No need for a DM, no need for ridiculously long setups, and there’s a ton of replayability. And if you have the other two sets (Castle Ravenloft and Wrath of Ashardalon) you can mix and match for supreme awesomeness.

    I just wanted to point a rule clarification out, though. When you select your starting treasure, you keep drawing until you get an Item and discard any Fortunes. So, there should be no levelling up before the game starts and there shouldn’t be any player left without a Treasure card.

  10. Didn’t really like Drizzt much until I started reading the novels, now I’m a Drizzt fanboy. Start with Book 1: Homeland. Don’t expect anything super deep, but it’s a fun series to read nonetheless.

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