Critical Hit: A Major Spoilers D and D podcast
Celestial Crusade

This episode: The diplomatic envoy wakes up to discover they aren’t were they think they should be, and that doesn’t sit well with them.

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4 Comments

  1. October 16, 2011 at 1:12 am — Reply

    Was going to save this episode for a long flight on monday but just couldn’t wait.
    Great show as usual guys.

    Gates of Battle Scott Kurtz style
    “Knock, knock”
    “Who’s there?”
    “Battle, m@?therf#€ker!!!”

    I feel so sorry for SAW :(

    • October 16, 2011 at 2:45 pm — Reply

      Oooh and btw. Nice powerplay by Rob – again. Throwing Hellish Rebuke and then walking into the fire. Nice job.

  2. BlueBeetle
    October 17, 2011 at 11:33 am — Reply

    Not sure if you are still looking at this, but I was wondering about something while listening to your recent podcast. You obviously have a pretty lenient policy on “table talk” or don’t have one at all. How do you guys feel about this nuance of the game? Sorry if you have addressed this one before.

    • Dave
      October 21, 2011 at 11:16 pm — Reply

      I can only speak as a constant listener, so take this with a grain of salt. From everything I’ve heard on the show- from Rodrigo’s “seriously, guys, shut up” moments to Rob and Brian describing Critical Hit as ‘focused’ in comparison with their normal games- it would seem to me that they take table talk a bit more seriously than a group that’s not producing a show would.

      I know in my groups, especially during combat, we’re three times as bad. The last encounter I was involved in, I spent more time passing the keyboard back and forth to surf Youtube with my groupmates than I did listening to the GM narrate the battle. It was a particularly unfocused night (beer tends to do that to this group), but even a more focused game in either of my gaming groups has far more back-and-forth than Critical Hit.

      I do appreciate the table talk in the show, though, and there certainly is a good amount of it. It helps convey just how much these folks (appear to) enjoy playing together, and that’s important. Gives the show a bit more character. Makes it just a bit more fun. And what’s the only way to lose an RPG?

      Not have fun.

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