Wizards of the Coast have announced a new way for gamers to enhance their Dungeons and Dragons game play with the introduction of Fortune Cards.

D&D Fortune Cards give players a fun new way to survive the challenges of any adventure by providing characters in-game benefits and brief power-ups. Specifically designed for use in D&D RPG home games and the D&D Encounters in-store play program, D&D Fortune Cards are themed so that players can build a deck suited to their specific style of play.

D&D Fortune Cards will be available in 8-card booster packs and will sell for $3.99.  The first set, Dungeons and Dragons Fortune Cards: Shadow Over Nentir Vale arrives in stores on February 8, 2011.

via Wizards of the Coast


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Stephen Schleicher began his career writing for the Digital Media Online community of sites, including Digital Producer and Creative Mac covering all aspects of the digital content creation industry. He then moved on to consumer technology, and began the Coolness Roundup podcast. A writing fool, Stephen has freelanced for Sci-Fi Channel's Technology Blog, and Gizmodo. Still longing for the good ol' days, Stephen launched Major Spoilers in July 2006, because he is a glutton for punishment. You can follow him on Twitter @MajorSpoilers and tell him your darkest secrets...


  1. So they’re merchandizing their twitter buffs? From a business stand point it makes sense, but personally I have no interest. I am particularly at odds with a player “building their own decks” it just sounds like another tool for munchkins that create unnecessary headaches for DM’s.

  2. The DM who runs encounters…said NO! He does not think it fair to force players into thinking they need to buy cards in order to survive the campaign. He is thinking about doing LFR on wednesdays and a marathon session of encounters 1 day a month…that it would be more satisfying that way. No one is complaining…

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