Critical Hit: A Major Spoilers D and D podcast
Celestial Crusade

This episode: As soon as the team finds their lost treasure, trouble descends from all sides.

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Critical Hit T-Shirt Four Against the Void is over, but you can commemorate the trials and triumphs of the Torqueltones with the Critical Hit Season One Limited Edition T-Shirt. This classy, red armor-slot item features the likenesses of Orem, Randus, Torq and Smith! The season one shirt is perfect for a night on the town, gaming with friends, or facing down aberrant, poly-dimensional god-beings. (Funnelcakes and healing potions not included, Major Spoilers not responsible for excessive levels of awesome.)

This is your chance to own a piece of Critical Hit History, because once these shirts are gone, they’re gone for good.

Orders for this item end December 15, 2010. Order today and make each of YOUR rolls a Critical Hit!

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The Author

Robot Overlord

Robot Overlord

Warning: Pregnant women, the elderly, and children under 10 should avoid prolonged exposure to the Robot Overlord. Robot Overlord may suddenly accelerate to dangerous speeds. The Robot Overlord contains a liquid core, which if exposed due to rupture, should not be touched, inhaled, or looked at. If Robot Overlord begins to smoke, get away immediately. Seek shelter and cover head. Do not taunt the Robot Overlord.

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8 Comments

  1. The masked riddler
    November 20, 2010 at 9:02 pm — Reply

    Nice sound effects Stephen! Nice to be getting back to a combat episode, although the hot haggling action was good.

  2. TheNewNum.2
    November 21, 2010 at 1:25 am — Reply

    is it just me or was Rodrigo rolling really well in this episode. I think the Torqueltones are in trouble. >.<

    • November 22, 2010 at 12:30 pm — Reply

      Is it just me or was Rodrigo rolling really well in this episode. I think the Torqueltones are in trouble. >.<

      The dice, they are fickle… :)

  3. Aldo
    November 21, 2010 at 11:23 am — Reply

    Finally, Ket’s mini in action. Great episode guys. Stephen you should realize that as a listener I really appreciate every little sound effect or voice change like rodrigo does for his npcs. They really enhance the episode. Thanks!

  4. Ricco
    November 21, 2010 at 1:52 pm — Reply

    Love the innocents in danger aspect to this fight, never seen it before, I also found it sad how the old man would never see his grand-children again…

  5. Brian
    November 23, 2010 at 7:43 pm — Reply

    Matthew is right – being the grown-up is never fun. I can’t wait to see how Bel and Erathis view “nonlethal damage”. As a wise, and now deceased, PC once said “Never lawyer rules with a goddess”. I have a feeling the same rule applies to Rodrigo.

  6. December 1, 2010 at 9:49 am — Reply

    awsome game wish i was there to play with you all. i like to hear you guy talk about dragonborn to show what you can get playing as one. and if you like i rp as one.

  7. Dave
    January 10, 2011 at 2:07 am — Reply

    Figured this would be the place to put this-

    I recently stole the “Innocent Bystanders” idea from this episode. I did a dungeon for a few friends of mine where captured peasants were being sacrificed en masse for a blood ritual to raise the God of the Generic Cultist Bad Guys populating the dungeon. The final encounter of the adventure was with a sort of home-brewed Mind Flayer, who, throughout the course of the adventure, would mind control the captured peasants to taunt the party through.

    In the Sacrifice Chamber encounter, there was a line of these hapless victims, all (unbeknownst to the party at the time) mind controlled by the final boss guy. I described them as simply standing in line, waiting for their turn to be slaughtered. I gave the same rules for them as Rodrigo used for the bystanders here- push them 3 squares as a move, kill them as a minor- but with one extra houserule on top: any time you declare an attack doing non-lethal damage, is does so for all targets it hits. Your awesome close blast thing can deal non-lethal damage to the poor townsfolk, but it also won’t kill any enemies it might otherwise have killed.

    I later brought the peasants back as part of the final encounter- when the main bad guy gets bloodied, he stops Dominating party members and starts bringing in dominated townsfolk like crazy, acting as a (Stephen might recognize this term) soft enrage. This time, they were minions, so no more pushing them or killing them for free, but the non-lethal damage rule still applied.

    Anyway, thanks Rodrigo for the inspiration. These elements worked out great in my game, all the players loved it, and I had a great time running it- especially using the peasants to taunt the players- “you killed my Gargoyle? I didn’t think you even knew how to use that sword of yours…”

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